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[✨ UPD 4] 🔩 Resource Incremental

[✨ UPD 4] 🔩 Resource Incremental

A Roblox experience owned by PGS Squad.

SimulatorENincrementalresource managementupgrades

Resource Incremental is a simulator experience created on 2026-07-08. It has accumulated 6,267,391 lifetime visits and currently has 1,102 players. The game holds 14,202 favorites and maintains a 96% like percentage.

Description (written by the developer; not a statement by this register)

👋 Welcome to Resource Incremental! 🔩 👍 Like and favorite the game for more content! Use code: Release 💵 Roblox Plus benefits: - 25% Cash 🔩 Collect Scrap & Convert to Cash ⚡ Upgrade to improve your stats! 🧩 Discover many features 🏆 Climb the Leaderboards 🔔 Join our community server for updates! ✨ Some things are inspired by other games 🤝 CREDITS: >> OskiNew1 – Everything

Last updated by the developer 25 Oct 2026, 21:35 UTC.

803
playing (measured 29 Oct 2026, 04:50 UTC)
6,700,015
lifetime visits
96%
liked (22,258 👍 / 958 👎)
14,747
favourites (2.2 per 1k visits)
8 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7532,2331,4938038 October 202629 October 2026
500 measurements spanning 21 days, net -78. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 531–2,455 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
29 Oct 2026, 04:50803-50
29 Oct 2026, 03:50853-44
29 Oct 2026, 02:50897-52
29 Oct 2026, 01:50949-16
29 Oct 2026, 00:50965-42
28 Oct 2026, 23:501,007-52
28 Oct 2026, 22:501,059-121
28 Oct 2026, 21:501,180-64
28 Oct 2026, 20:501,244+10
28 Oct 2026, 19:501,234-55
28 Oct 2026, 18:501,289-31
28 Oct 2026, 17:501,320+12
28 Oct 2026, 16:501,308+20
28 Oct 2026, 15:501,288-14
28 Oct 2026, 14:501,302+121
28 Oct 2026, 13:501,181+78
28 Oct 2026, 12:501,103+50
28 Oct 2026, 11:501,053+89
28 Oct 2026, 10:50964+9
28 Oct 2026, 09:50955first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#33 Top revisited

Growth

338056.513 October 202629 October 2026
170 measurements spanning 15 days, net -12. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 26–87 and does not start at zero.
Measurement log — every rank on Top revisited count we have recorded, most recent 20 of 170
Measured (UTC)Rank on Top revisitedChange
29 Oct 2026, 05:2533no change
29 Oct 2026, 04:2533no change
29 Oct 2026, 03:2533no change
29 Oct 2026, 02:2533no change
29 Oct 2026, 01:2533no change
29 Oct 2026, 00:2533no change
28 Oct 2026, 23:2533no change
28 Oct 2026, 22:2533no change
28 Oct 2026, 21:2533no change
28 Oct 2026, 20:2533no change
28 Oct 2026, 19:2533no change
28 Oct 2026, 18:2533no change
28 Oct 2026, 17:2533no change
28 Oct 2026, 16:2533no change
28 Oct 2026, 15:2533no change
28 Oct 2026, 14:2533-1
28 Oct 2026, 13:2534no change
28 Oct 2026, 12:2534no change
28 Oct 2026, 11:2534no change
28 Oct 2026, 10:2534first reading

Position on Roblox’s top revisited sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

ELITE
699 R$
Noob Master
599 R$
Clone Master
499 R$
MVIP
499 R$
Rune Master
399 R$
Shrine Master
349 R$
Shard Master
299 R$
VIP
249 R$
Cash Master
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

959695.514 August 202629 October 2026
1633 measurements spanning 76 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1633
Measured (UTC)% likedChange
29 Oct 2026, 04:5096no change
29 Oct 2026, 03:5096no change
29 Oct 2026, 02:5096no change
29 Oct 2026, 01:5096no change
29 Oct 2026, 00:5096no change
28 Oct 2026, 23:5096no change
28 Oct 2026, 22:5096no change
28 Oct 2026, 21:5096no change
28 Oct 2026, 20:5096no change
28 Oct 2026, 19:5096no change
28 Oct 2026, 18:5096no change
28 Oct 2026, 17:5096no change
28 Oct 2026, 16:5096no change
28 Oct 2026, 15:5096no change
28 Oct 2026, 14:5096no change
28 Oct 2026, 13:5096no change
28 Oct 2026, 12:5096no change
28 Oct 2026, 11:5096no change
28 Oct 2026, 10:5096no change
28 Oct 2026, 09:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.