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Wreck a House

Wreck a House

A Roblox experience owned by House Wrecker.

SimulatorENdestructiontycoonhammer

Wreck a House is a simulator experience created on 2025-09-13. It has accumulated 4,792,783 lifetime visits and 12,765 favorites. Currently, 10 users are playing. The game holds an 89% like percentage. Players can upgrade tools, hire workers, and expand lots within this simulation environment.

Description (written by the developer; not a statement by this register)

Welcome to Wreck a House! 🎉 How to play: 🔨 Bash houses with hammers & tools! 💰 Upgrade to stronger gear 👨‍🏭 Hire your workers 🏗️ Expand your lot, demolish bigger buildings! Play the game! 🆕 2026 Code: HAPPY2026 1M Visits Code: 1MVISITS 1000 Likes Code: 1000LIKES 👍 Like the game for extra code rewards! 🖊️Join the group to discuss and share suggestions!🖊️ 🐛 If you find any bug, please report it in the group.🐛 We will fix the bug soon. 💛 Made with love by @FolderDoge

Last updated by the developer 1 Aug 2026, 15:56 UTC.

10
playing (measured 10 Aug 2026, 15:31 UTC)
4,792,783
lifetime visits
89%
liked (6,839 👍 / 821 👎)
12,809
favourites (2.7 per 1k visits)
13 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3112first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P Pass
150 R$
Double Speed
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:0089no change
14 Aug 2026, 01:5389first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.