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Sesame Street: Neighborhood Adventures

Sesame Street: Neighborhood Adventures

A Roblox experience owned by Sesame Workshop.

RoleplayENSesame Streetminigamesavatar customization

Sesame Street: Neighborhood Adventures is a roleplay experience created on 2025-09-17. It has recorded 27,622,219 lifetime visits and 112,297 favorites. Currently, 165 users are playing. The experience holds an 80% like percentage. It allows players to create avatars, collect stickers, and explore environments with iconic characters.

Description (written by the developer; not a statement by this register)

Welcome to the neighborhood! Create your very own Sesame Street avatar and fill out your collection of hundreds of stickers as you meet iconic monsters and other fun characters! Play minigames and explore the environment to unlock new items for your avatar, check Big Bird's mailbox to receive letters from classic characters, and watch the latest Sesame Street video content on the big screen. You can also jump directly into other Sesame Street Roblox experiences such as Sesame Street: Magical Beastie Quest and Sesame Street Mecha Builders: The Game!

Last updated by the developer 13 Aug 2026, 09:24 UTC.

98
playing (measured 22 Aug 2026, 07:50 UTC)
28,121,872
lifetime visits
80%
liked (14,086 👍 / 3,468 👎)
116,115
favourites (4.1 per 1k visits)
17 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

981,255676.510 August 2026 — 1,255 players21 August 2026 — 185 players21 August 2026 — 198 players21 August 2026 — 186 players21 August 2026 — 192 players22 August 2026 — 184 players22 August 2026 — 168 players22 August 2026 — 142 players22 August 2026 — 125 players22 August 2026 — 106 players22 August 2026 — 110 players22 August 2026 — 111 players22 August 2026 — 98 players10 August 202622 August 2026
13 measurements spanning 12 days, net -1,157. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 07:5098-13
22 Aug 2026, 06:50111+1
22 Aug 2026, 05:50110+4
22 Aug 2026, 04:50106-19
22 Aug 2026, 03:50125-17
22 Aug 2026, 02:50142-26
22 Aug 2026, 01:50168-16
22 Aug 2026, 00:50184-8
21 Aug 2026, 23:50192+6
21 Aug 2026, 22:50186-12
21 Aug 2026, 21:50198+13
21 Aug 2026, 20:54185-1,070
10 Aug 2026, 16:231,255first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8021 August 2026 — 80 % liked21 August 2026 — 80 % liked21 August 2026 — 80 % liked21 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked23 August 2026 — 80 % liked2 September 2026 — 80 % liked21 August 20262 September 2026
14 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:5280no change
23 Aug 2026, 15:3880no change
22 Aug 2026, 07:5080no change
22 Aug 2026, 06:5080no change
22 Aug 2026, 05:5080no change
22 Aug 2026, 04:5080no change
22 Aug 2026, 03:5080no change
22 Aug 2026, 02:5080no change
22 Aug 2026, 01:5080no change
22 Aug 2026, 00:5080no change
21 Aug 2026, 23:5080no change
21 Aug 2026, 22:5080no change
21 Aug 2026, 21:5080no change
21 Aug 2026, 20:5480first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.