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Night Shift at Paulie's  (Early Beta) [HORROR]

Night Shift at Paulie's (Early Beta) [HORROR]

A Roblox experience owned by LittleMan409.

HorrorENhorrorjumpscaresworkplace

Night Shift at Paulie's (Early Beta) [HORROR] is a horror experience created on 2025-09-20. It records 1,198,142,000 lifetime visits and 394,536 favorites. The current like percentage stands at 90, with 1,496 players active at the time of measurement. The game serves as a replacement for a previous title, featuring early beta content.

Description (written by the developer; not a statement by this register)

You’re unexpectedly called in to work the closing crew at Paulie Parmesan’s, but this time something is different. --------------------------------------------------------------------------------------------------- THIS IS EARLY BETA. Expect bugs and more content coming soon. ---------------------------------------------------------------------------------------------------- WARNING: Jumpscares, loud noises, and flashing lights may occur! It is a replacement for the old popular roblox game. The updates will only be here

Last updated by the developer 29 Aug 2026, 20:33 UTC.

930
playing (measured 3 Sept 2026, 19:50 UTC)
124,316,866
lifetime visits
90%
liked (83,560 👍 / 9,016 👎)
406,349
favourites (3.3 per 1k visits)
20 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2913,6081,949.593010 August 20263 September 2026
310 measurements spanning 24 days, net -677. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 310
Measured (UTC)PlayersChange
3 Sept 2026, 19:50930+118
3 Sept 2026, 18:50812-29
3 Sept 2026, 17:50841+53
3 Sept 2026, 16:50788+49
3 Sept 2026, 15:50739+80
3 Sept 2026, 14:50659+13
3 Sept 2026, 13:50646+128
3 Sept 2026, 12:50518+42
3 Sept 2026, 11:50476+185
3 Sept 2026, 07:50291-7
3 Sept 2026, 06:50298-47
3 Sept 2026, 05:50345-137
3 Sept 2026, 04:50482-228
3 Sept 2026, 03:50710-387
3 Sept 2026, 02:501,097-274
3 Sept 2026, 01:501,371-206
3 Sept 2026, 00:501,577-94
2 Sept 2026, 23:501,671+31
2 Sept 2026, 22:501,640+35
2 Sept 2026, 21:501,605first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Permanent Key Indicator [Key Hunt / OG Remake]
500 R$
Flamethrower
500 R$
Animatronic Destroyer
500 R$
[LIMITED] Democratic Rocket Laucnher
400 R$
Infinite revives [Story Mode]
400 R$
Taser
350 R$
Throwable Chair Item
200 R$
[Alpha] Sandbox+
139 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome29,063,040 · 81.7% win
One of many · other19,748,053 · 56.0% win
The Wanderer · other8,616,233 · 21.1% win
The Wheel of Madness · other3,581,735 · 7.8% win
Key Hunter · collection3,302,541 · 7.6% win
Badge Master · other1,696,241 · 5.5% win
First shift · other645,850 · 4.9% win
Cake! · other403,048 · 1.2% win
Timekeeper · other362,368 · 0.70% win
Field Trip · other148,852 · 0.10% win
Speedrunner · progression77,362 · 0.10% win
You Look Great! · other51,229 · 0.30% win
Unwavering Loyalty [NSAP x SHAWARMA] · other14,970 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9021 August 20263 September 2026
309 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 309
Measured (UTC)% likedChange
3 Sept 2026, 19:5090no change
3 Sept 2026, 18:5090no change
3 Sept 2026, 17:5090no change
3 Sept 2026, 16:5090no change
3 Sept 2026, 15:5090no change
3 Sept 2026, 14:5090no change
3 Sept 2026, 13:5090no change
3 Sept 2026, 12:5090no change
3 Sept 2026, 11:5090no change
3 Sept 2026, 07:5090no change
3 Sept 2026, 06:5090no change
3 Sept 2026, 05:5090no change
3 Sept 2026, 04:5090no change
3 Sept 2026, 03:5090no change
3 Sept 2026, 02:5090no change
3 Sept 2026, 01:5090no change
3 Sept 2026, 00:5090no change
2 Sept 2026, 23:5090no change
2 Sept 2026, 22:5090no change
2 Sept 2026, 21:5090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.