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ESCAPE ANIMATRONICS SCHOOL 🏫

ESCAPE ANIMATRONICS SCHOOL 🏫

A Roblox experience owned by STORMWARD x LFG.

HorrorENhorroranimatronicsescape

ESCAPE ANIMATRONICS SCHOOL 🏫 is a horror experience created on 2025-09-22. It has recorded 1,299,486 lifetime visits and 8,740 favorites. Currently, two users are playing. The game holds a 75% like percentage. It is available on Desktop, Phones, Tablets, XBOX, and PlayStation. Private servers are free. The description notes flashing lights and jumpscares.

Description (written by the developer; not a statement by this register)

🚨 Can you escape and survive the deadly animatronics? 🚨 🎮 Available on Desktop, Phones, Tablets, XBOX, & PlayStation! 👍 Like the game for more updates! 🎁 Private servers are FREE. 🛠️ Expect updates, improvements, and bug fixes coming soon. ⚠️ Warning: This game contains flashing lights, intense jumpscares, and other disturbing elements. Share your feedback, suggestions, and ideas to help shape the game's development. Join the group or community server to discuss the game, and stay updated on new features and content. 💖 Thanks to everyone for the support!

Last updated by the developer 23 Jun 2026, 00:51 UTC.

2
playing (measured 11 Aug 2026, 00:03 UTC)
1,299,486
lifetime visits
75%
liked (1,424 👍 / 474 👎)
8,762
favourites (6.7 per 1k visits)
22 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:032first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

WELCOME · welcome694,839 · 100.0% win
CAFETERIA · other369,871 · 56.5% win
SKIPPER · other298,250 · 60.9% win
BLAZE · other274,412 · 47.8% win
PRINCIPAL KANE · other190,136 · 30.4% win
WELCOME BACK · welcome109,309 · 60.9% win
GAZE · other105,683 · 39.1% win
SHADE · other104,560 · 39.1% win
SEER · other102,477 · 52.2% win
BURST · other78,506 · 21.7% win
LURE · other38,785 · 34.8% win
KNOCK · other16,087 · 0.00% win
ROOM 99 · progression11,793 · 13.0% win
REVIVE A TEAMMATE · social10,360 · 0.00% win
COMMUNITY SUPPORTER · other3,152 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7514 August 2026 — 75 % liked24 August 2026 — 75 % liked3 September 2026 — 75 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:3675no change
24 Aug 2026, 13:3075no change
14 Aug 2026, 13:2375first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.