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[🍦 UPDATE] Project Sonorous

[🍦 UPDATE] Project Sonorous

A Roblox experience owned by TriCraft Studios.

SimulatorENmusiccollectionsimulation

Project Sonorous is a simulator experience created on September 23, 2025. It has recorded 654,202 lifetime visits and maintains an 85% like percentage. The game currently has 13 players online and 2,494 favorites. Originally titled Project Awakening, it is developed by TriCraft Studios.

Description (written by the developer; not a statement by this register)

(Formerly known as Project Awakening or MSM: Project Awakening) Collect and create your own chorus of singing monsters! Credits: LegoL - Art redrouge_king - Art King Speed Man - Art Mini_Disky - Art K4L3B_TheProducer - Art Jasyak2 - Music ThwokMSM - Music, Animations Grandizer - Blank Island Fogorredo - Old owner Inspired by My Singing Monsters by Big Blue Bubble © TriCraft Studios 2026

Last updated by the developer 30 Jul 2026, 04:13 UTC.

13
playing (measured 10 Aug 2026, 19:32 UTC)
654,202
lifetime visits
75%
liked (832 👍 / 277 👎)
2,686
favourites (4.1 per 1k visits)
23 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:3210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
150 R$
Beta Access
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome195,409 · 77.3% win
Completed Tutorial · welcome56,658 · 33.0% win
Wanna code? · other7,462 · 0.00% win
Level 10 · progression1,938 · 0.00% win
Met the owner! · social1,792 · 0.00% win
Singing Monsters 3D Collab · other1,383 · 0.00% win
True Fan · other0 · 0.00% win
My Birthday · other0 · 0.00% win
My Re-Re-Birthday · other0 · 0.00% win
??? · other0 · 0.00% win
My name is... (what?), My name is... (who?) · other0 · 0.00% win
1,000,000,000 Gold! · collection0 · 0.00% win
100,000 Gold! · collection0 · 0.00% win
Once in A Lifetime · other0 · 0.00% win
Certification of Authenticity · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

75858014 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 83 % liked13 September 2026 — 83 % liked3 October 2026 — 83 % liked13 October 2026 — 83 % liked23 October 2026 — 75 % liked14 August 202623 October 2026
7 measurements spanning 70 days, net -10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 22:1775-8
13 Oct 2026, 22:1683no change
3 Oct 2026, 22:1583no change
13 Sept 2026, 21:0583no change
3 Sept 2026, 21:0083-2
24 Aug 2026, 19:0685no change
14 Aug 2026, 19:0585first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.