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Hack Battles! 💥

Hack Battles! 💥

A Roblox experience owned by Cooqi Cooqi Cooqi.

Fighting & PvPENPvPSword FightingKnockback Mechanics

Hack Battles! 💥 is a fighting-pvp Roblox experience created on 2025-09-25. The game currently has 16 players online. It has accumulated 5,000,080 lifetime visits and 192,567 favorites. The title holds an 80% like percentage. Players utilize hack abilities and swords in PvP combat on an island setting.

Description (written by the developer; not a statement by this register)

Activate powerful in-game hack abilities to knock enemies off an island in fast-paced sword PvP! ⚔️ ⬇️⬇️⬇️⬇️⬇️ HOW TO PLAY: 😈 Equip one of our Hack abilities 💨 Launch into the battle island through the portal ⚔️ Battle other Hack users with your sword for Credits 🔥 Unlock even stronger Hacks with your Credits PRO TIP: When you hit another player, they are knocked back in the direction you're facing — turn toward the edge to send them into the void! 😱 Every few minutes a random event changes the island — bonus zones, danger areas, healing spots, double knockback fields, and more. 😊 New weapon skins appear every 24h and 12h, and hit effects rotate every 5 and 15 minutes — there’s always something new to check in for. Your next Hack is waiting — jump in!

Last updated by the developer 22 Apr 2026, 17:57 UTC.

16
playing (measured 10 Aug 2026, 16:36 UTC)
5,000,080
lifetime visits
80%
liked (10,491 👍 / 2,670 👎)
192,999
favourites (38.6 per 1k visits)
25 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:369first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Speed INSANITY [forever]
599 R$
Juggernaut INSANITY [forever]
399 R$
Juggernaut [forever]
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

HACK_BATTLES · other2,573,697 · 100.0% win
HACK_BATTLES CERTIFIED PRO · progression170 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:3480no change
14 Aug 2026, 01:3480first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.