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Ability Arena 💥

Ability Arena 💥

A Roblox experience owned by Banjomeni.

Fighting & PvPENarena combatability unlockmultiplayer fighting

Ability Arena lets players pick an ability and fight, unlocking new movesets by landing hits. Created in 2026 and tagged fighting-pvp, it has 11,297 players online, 102,676,718 lifetime visits and 205,395 favorites. 93 percent of ratings are positive.

Description (written by the developer; not a statement by this register)

Choose your ability and head straight into the arena. Unlock powerful abilities to dominate the arena! Abilities can be unlocked by fighting other players and gaining hits. There are currently 24 useable ability movesets in the game, more are on the way! 🎮 Platform Support PC 💻 | Mobile/Tablet 📱| Console 🎮 (Xbox & PlayStation supported) 👍 Enjoying the game? Leave a thumbs-up, it helps a lot! ⚠️ NOTICE: Cheating, exploiting, or farming with alts will result in a permanent ban.

Last updated by the developer 22 Oct 2026, 04:15 UTC.

6,044
playing (measured 26 Oct 2026, 03:50 UTC)
112,143,202
lifetime visits
93%
liked (257,762 👍 / 20,217 👎)
234,500
favourites (2.1 per 1k visits)
27 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3,96812,8388,4036,0445 October 202626 October 2026
500 measurements spanning 21 days, net -673. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 2,638–14,169 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 03:506,044-707
26 Oct 2026, 02:506,751-963
26 Oct 2026, 01:507,714-265
26 Oct 2026, 00:507,979-984
25 Oct 2026, 23:508,963+144
25 Oct 2026, 22:508,819+44
25 Oct 2026, 21:508,775-564
25 Oct 2026, 20:509,339-1,257
25 Oct 2026, 19:5010,596-557
25 Oct 2026, 18:5011,153-273
25 Oct 2026, 17:5011,426-217
25 Oct 2026, 16:5011,643+369
25 Oct 2026, 15:5011,274-233
25 Oct 2026, 14:5011,507+253
25 Oct 2026, 13:5011,254+617
25 Oct 2026, 12:5010,637+1,004
25 Oct 2026, 11:509,633+745
25 Oct 2026, 10:508,888+87
25 Oct 2026, 09:508,801+45
25 Oct 2026, 08:508,756first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#73 Fun with friends

Growth

6888787311 September 202626 October 2026
861 measurements spanning 45 days, net -11. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–91 and does not start at zero.
Measurement log — every rank on Fun with friends count we have recorded, most recent 20 of 861
Measured (UTC)Rank on Fun with friendsChange
26 Oct 2026, 04:2573no change
26 Oct 2026, 03:2573no change
26 Oct 2026, 02:2573no change
26 Oct 2026, 01:2573no change
26 Oct 2026, 00:2573+1
25 Oct 2026, 23:2572no change
25 Oct 2026, 22:2572-1
25 Oct 2026, 21:2573no change
25 Oct 2026, 20:2573no change
25 Oct 2026, 19:2573+5
25 Oct 2026, 18:2568no change
25 Oct 2026, 17:2568no change
25 Oct 2026, 16:2568no change
25 Oct 2026, 15:2568no change
25 Oct 2026, 14:2568no change
25 Oct 2026, 13:2568no change
25 Oct 2026, 12:2568no change
25 Oct 2026, 11:2568no change
25 Oct 2026, 10:2568no change
25 Oct 2026, 09:2568first reading

Position on Roblox’s fun with friends sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

Sorcerer Abilities
1,499 R$
One Punch Abilities
1,249 R$
Monkey King Abilities
1,249 R$
Angelic Abilities
649 R$
Space Outlaw Abilities
499 R$
Early Access
299 R$
Double Hits
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9321 August 202626 October 2026
1553 measurements spanning 65 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1553
Measured (UTC)% likedChange
26 Oct 2026, 03:5093no change
26 Oct 2026, 02:5093no change
26 Oct 2026, 01:5093no change
26 Oct 2026, 00:5093no change
25 Oct 2026, 23:5093no change
25 Oct 2026, 22:5093no change
25 Oct 2026, 21:5093no change
25 Oct 2026, 20:5093no change
25 Oct 2026, 19:5093no change
25 Oct 2026, 18:5093no change
25 Oct 2026, 17:5093no change
25 Oct 2026, 16:5093no change
25 Oct 2026, 15:5093no change
25 Oct 2026, 14:5093no change
25 Oct 2026, 13:5093no change
25 Oct 2026, 12:5093no change
25 Oct 2026, 11:5093no change
25 Oct 2026, 10:5093no change
25 Oct 2026, 09:5093no change
25 Oct 2026, 08:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

1,478,784
YouTube views across 20 matched videos

Most-viewed match: “PAYING To WIN in Roblox Ability Arena”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 25 Oct 2026, 04:20 UTC.

Icon history

Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.