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Ability Arena 💥

Ability Arena 💥

A Roblox experience owned by Banjomeni.

Fighting & PvPENarena combatability unlockmultiplayer fighting

Ability Arena 💥 is a fighting-pvp Roblox experience created on 2026-05-27. The game currently supports 12,682 concurrent players and has accumulated 60,954,913 lifetime visits. It holds a 93% like percentage and 131,959 favorites. The experience features 24 usable ability movesets and is accessible on PC, mobile, tablet, Xbox, and PlayStation platforms.

Description (written by the developer; not a statement by this register)

Choose your ability and head straight into the arena. Unlock powerful abilities to dominate the arena! Abilities can be unlocked by fighting other players and gaining hits. There are currently 24 useable ability movesets in the game, more are on the way! 🎮 Platform Support PC 💻 | Mobile/Tablet 📱| Console 🎮 (Xbox & PlayStation supported) 👍 Enjoying the game? Leave a thumbs-up, it helps a lot! ⚠️ NOTICE: Cheating, exploiting, or farming with alts will result in a permanent ban.

Last updated by the developer 1 Sept 2026, 05:46 UTC.

8,887
playing (measured 4 Sept 2026, 21:50 UTC)
78,090,181
lifetime visits
93%
liked (206,676 👍 / 15,001 👎)
171,783
favourites (2.2 per 1k visits)
27 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5,20117,00811,104.58,88710 August 20264 September 2026
336 measurements spanning 25 days, net -4,864. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 3,430–18,779 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 336
Measured (UTC)PlayersChange
4 Sept 2026, 21:508,887-122
4 Sept 2026, 20:509,009-371
4 Sept 2026, 19:509,380-595
4 Sept 2026, 18:509,975-113
4 Sept 2026, 17:5010,088-101
4 Sept 2026, 16:5010,189+59
4 Sept 2026, 15:5010,130-260
4 Sept 2026, 14:5010,390-165
4 Sept 2026, 13:5010,555+773
4 Sept 2026, 12:509,782+1,020
4 Sept 2026, 11:508,762+1,300
4 Sept 2026, 10:507,462+602
4 Sept 2026, 09:506,860+455
4 Sept 2026, 08:506,405+122
4 Sept 2026, 07:506,283+83
4 Sept 2026, 06:506,200+165
4 Sept 2026, 05:506,035-397
4 Sept 2026, 04:506,432-751
4 Sept 2026, 03:507,183-962
4 Sept 2026, 02:508,145first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#46 Top trending

Growth

335443.54628 August 20264 September 2026
181 measurements spanning 8 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 30–57 and does not start at zero.
Measurement log — every rank on Top trending count we have recorded, most recent 20 of 181
Measured (UTC)Rank on Top trendingChange
4 Sept 2026, 22:2546no change
4 Sept 2026, 21:2546+1
4 Sept 2026, 20:2545-1
4 Sept 2026, 19:2546+2
4 Sept 2026, 18:2544-2
4 Sept 2026, 17:2546no change
4 Sept 2026, 16:2546no change
4 Sept 2026, 15:2546no change
4 Sept 2026, 14:2546+1
4 Sept 2026, 13:2545-3
4 Sept 2026, 12:2548no change
4 Sept 2026, 11:2548-3
4 Sept 2026, 10:2551no change
4 Sept 2026, 09:2551no change
4 Sept 2026, 08:2551+5
4 Sept 2026, 07:2546no change
4 Sept 2026, 06:2546-1
4 Sept 2026, 05:2547-6
4 Sept 2026, 04:2553no change
4 Sept 2026, 03:2553first reading

Position on Roblox’s top trending sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

Sorcerer Abilities
1,499 R$
One Punch Abilities
1,249 R$
Angelic Abilities
649 R$
Space Outlaw Abilities
499 R$
Early Access
299 R$
Double Hits
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9321 August 20264 September 2026
337 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 337
Measured (UTC)% likedChange
4 Sept 2026, 21:5093no change
4 Sept 2026, 20:5093no change
4 Sept 2026, 19:5093no change
4 Sept 2026, 18:5093no change
4 Sept 2026, 17:5093no change
4 Sept 2026, 16:5093no change
4 Sept 2026, 15:5093no change
4 Sept 2026, 14:5093no change
4 Sept 2026, 13:5093no change
4 Sept 2026, 12:5093no change
4 Sept 2026, 11:5093no change
4 Sept 2026, 10:5093no change
4 Sept 2026, 09:5093no change
4 Sept 2026, 08:5093no change
4 Sept 2026, 07:5093no change
4 Sept 2026, 06:5093no change
4 Sept 2026, 05:5093no change
4 Sept 2026, 04:5093no change
4 Sept 2026, 03:5093no change
4 Sept 2026, 02:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.