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Cart Slide Chaos

Cart Slide Chaos

A Roblox experience owned by Derailed Games.

RacingENkart racingmultiplayercosmetic upgrades

Cart Slide Chaos is a racing experience created on 2025-09-26. It currently has 102 players. The game has 23,535,985 lifetime visits, a 98% like percentage, and 972,879 favorites.

Description (written by the developer; not a statement by this register)

Welcome to Cart Slide Chaos! The track theme changes every hour with a NEW & UNIQUE layout! Can you beat the best time and rise to the top of the leaderboard before the track changes again? 🎅 CHRISTMAS UPDATE IS OUT NOW!! 🎅 - New theme: Christmas! - New carts: Sleigh Cart, Pufferfish Cart! - Improves shield powerup! (Includes no-collide!) - You can hold boost now! How to play: - 🛒 Ride your cart down the track to gain coins! - 💰 Use the coins to buy new carts with a better multiplier and cart gear! - 📈 Reach the end to increase your distance multiplier! - 💣 Use the cart gear to sabotage or kill other players! RESTART = UPDATE Join the group for the COUCH CART which seats you and 3 of your friends! 👍 Like and ❤️ Favorite the game to support us and future updates!

Last updated by the developer 24 Jun 2026, 01:20 UTC.

55
playing (measured 21 Aug 2026, 20:54 UTC)
23,593,870
lifetime visits
98%
liked (150,449 👍 / 3,363 👎)
978,219
favourites (41.5 per 1k visits)
26 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

557866.510 August 2026 — 78 players21 August 2026 — 55 players10 August 202621 August 2026
2 measurements spanning 11 days, net -23. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–81 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5455-23
10 Aug 2026, 14:2178first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
Half Gear Cooldown
249 R$
2x Distance
199 R$
2x Coins
199 R$
No Collisions
149 R$
Super Boost
149 R$
Better Brakes
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

T · other12,382,768 · 100.0% win
S · other12,376,069 · 100.0% win
R · other12,360,166 · 100.0% win
! · other12,332,982 · 100.0% win
A · other12,325,141 · 100.0% win
C · other12,290,634 · 100.0% win
You Won! · progression4,485,835 · 58.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9813 August 2026 — 98 % liked21 August 2026 — 98 % liked23 August 2026 — 98 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:1598no change
21 Aug 2026, 20:5498no change
13 Aug 2026, 16:0498first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.