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Jump Tower ✨ K-POP Edition

Jump Tower ✨ K-POP Edition

A Roblox experience owned by UHT Developers.

ObbyENK-PopTower ClimbingCard Collection

Jump Tower ✨ K-POP Edition is an obby experience created on 2025-10-02. It has 15,606,934 lifetime visits and 13,935 favorites. Currently, 731 users are playing. The game holds an 84% like percentage. The description highlights a K-POP theme, card collection mechanics, and multiple worlds including 67 Memes and 99 Nights.

Description (written by the developer; not a statement by this register)

🌈 [NEW] K-POP EDITION! ✨ Climb the rainbow stairs and find amazing worlds! Can you reach the top? WHAT’S NEW? • 🎤 K-POP THEME: New style, music, and stairs! • 🎴 COLLECT CARDS: Collect cards from your favorite topics! • 🌍 MANY WORLDS: K-Pop, 67 Memes, 99 Nights, Brainrots, Heaven, and more! HOW TO PLAY? • 🤝 TEAM UP: Work together to climb faster! • 🚀 BOOST: Help friends and get bonuses! • 🏆 REACH THE TOP: Unlock new card collections at the top! 🎁 BONUS: Invite a friend to get +1,000 CASH!

Last updated by the developer 2 Sept 2026, 16:18 UTC.

93
playing (measured 3 Sept 2026, 04:50 UTC)
16,832,332
lifetime visits
84%
liked (1,490 👍 / 279 👎)
15,506
favourites (0.9 per 1k visits)
2 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

931,04556910 August 20263 September 2026
298 measurements spanning 24 days, net -548. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 298
Measured (UTC)PlayersChange
3 Sept 2026, 04:5093-13
3 Sept 2026, 03:50106-54
3 Sept 2026, 02:50160+10
3 Sept 2026, 01:50150-24
3 Sept 2026, 00:50174-22
2 Sept 2026, 23:50196-27
2 Sept 2026, 22:50223+25
2 Sept 2026, 21:50198+42
2 Sept 2026, 20:50156-73
2 Sept 2026, 19:50229+6
2 Sept 2026, 18:50223+11
2 Sept 2026, 17:50212-27
2 Sept 2026, 16:50239-34
2 Sept 2026, 15:50273-3
2 Sept 2026, 14:50276+4
2 Sept 2026, 13:50272+47
2 Sept 2026, 12:50225-34
2 Sept 2026, 11:50259+22
2 Sept 2026, 10:50237+60
2 Sept 2026, 09:50177first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

1st stage · progression10,071,256 · 100.0% win
10th stage · progression8,712,835 · 100.0% win
20th stage · progression7,876,483 · 100.0% win
30th stage · progression5,813,316 · 100.0% win
1st Win! · progression3,813,526 · 77.7% win
2nd Win! · progression1,594,897 · 31.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8413 August 20263 September 2026
298 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 298
Measured (UTC)% likedChange
3 Sept 2026, 04:5084no change
3 Sept 2026, 03:5084no change
3 Sept 2026, 02:5084no change
3 Sept 2026, 01:5084no change
3 Sept 2026, 00:5084no change
2 Sept 2026, 23:5084no change
2 Sept 2026, 22:5084no change
2 Sept 2026, 21:5084no change
2 Sept 2026, 20:5084no change
2 Sept 2026, 19:5084no change
2 Sept 2026, 18:5084no change
2 Sept 2026, 17:5084no change
2 Sept 2026, 16:5084no change
2 Sept 2026, 15:5084no change
2 Sept 2026, 14:5084no change
2 Sept 2026, 13:5084no change
2 Sept 2026, 12:5084no change
2 Sept 2026, 11:5084no change
2 Sept 2026, 10:5084no change
2 Sept 2026, 09:5084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.