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Open The Squishy Dumpling Box🥟

Open The Squishy Dumpling Box🥟

A Roblox experience owned by 0.001 ARPDAU GAMES.

RoleplayENstealthidlecollection

Open The Squishy Dumpling Box🥟 (2026) is a roleplay game on Roblox, measured at over 5.6 million lifetime visits. It records 99 playing now, a like rating of 75%, 594,007 favourites.

Description (written by the developer; not a statement by this register)

Welcome to Open The Squishy Dumpling Box🥟 🤫 Become a Dumpling Box and sneak into a base 💤 Wait for the guards to go to sleep! 🏃 Steal a Character and run back to base! 💸 Collect Character To Earn Cash! 😴 Your Characters earns Cash offline! Having fun? 👍 Like the game and invite your friends to play! 😄

Last updated by the developer 21 Jul 2026, 01:07 UTC.

99
playing (measured 22 Sept 2026, 01:50 UTC)
5,671,839
lifetime visits
75%
liked (539 👍 / 177 👎)
648,464
favourites (114.3 per 1k visits)
5 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

996693841 September 202622 September 2026
500 measurements spanning 21 days, net -129. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 14–755 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
22 Sept 2026, 01:5099-20
22 Sept 2026, 00:50119+5
21 Sept 2026, 23:50114-8
21 Sept 2026, 22:50122+8
21 Sept 2026, 21:50114-6
21 Sept 2026, 20:50120-2
21 Sept 2026, 19:50122-15
21 Sept 2026, 18:50137-38
21 Sept 2026, 17:50175no change
21 Sept 2026, 16:50175+16
21 Sept 2026, 15:50159-12
21 Sept 2026, 14:50171-28
21 Sept 2026, 13:50199-44
21 Sept 2026, 12:50243+56
21 Sept 2026, 11:50187+16
21 Sept 2026, 10:50171+26
21 Sept 2026, 09:50145+24
21 Sept 2026, 08:50121-19
21 Sept 2026, 07:50140-10
21 Sept 2026, 06:50150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome3,147,665 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

747574.514 August 202623 October 2026
750 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–75 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 750
Measured (UTC)% likedChange
23 Oct 2026, 03:4675no change
13 Oct 2026, 03:4575no change
3 Oct 2026, 03:3875no change
23 Sept 2026, 03:3875no change
22 Sept 2026, 01:5075no change
22 Sept 2026, 00:5075no change
21 Sept 2026, 23:5075no change
21 Sept 2026, 22:5075no change
21 Sept 2026, 21:5075no change
21 Sept 2026, 20:5075no change
21 Sept 2026, 19:5075no change
21 Sept 2026, 18:5075no change
21 Sept 2026, 17:5075no change
21 Sept 2026, 16:5075no change
21 Sept 2026, 15:5075no change
21 Sept 2026, 14:5075no change
21 Sept 2026, 13:5075no change
21 Sept 2026, 12:5075no change
21 Sept 2026, 11:5075no change
21 Sept 2026, 10:5075first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.