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Open The Squishy Dumpling Box🥟

Open The Squishy Dumpling Box🥟

A Roblox experience owned by 0.001 ARPDAU GAMES.

RoleplayENstealthidlecollection

Open The Squishy Dumpling Box🥟 is a roleplay experience created on 2026-05-05. It has accumulated 4,244,375 lifetime visits and 409,705 favorites. Currently, 571 users are playing. The game holds a 75% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Open The Squishy Dumpling Box🥟 🤫 Become a Dumpling Box and sneak into a base 💤 Wait for the guards to go to sleep! 🏃 Steal a Character and run back to base! 💸 Collect Character To Earn Cash! 😴 Your Characters earns Cash offline! Having fun? 👍 Like the game and invite your friends to play! 😄

Last updated by the developer 21 Jul 2026, 01:07 UTC.

279
playing (measured 3 Sept 2026, 22:50 UTC)
5,082,338
lifetime visits
74%
liked (466 👍 / 161 👎)
509,965
favourites (100.3 per 1k visits)
5 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

161668414.527910 August 20263 September 2026
313 measurements spanning 24 days, net -236. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–744 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 313
Measured (UTC)PlayersChange
3 Sept 2026, 22:50279+41
3 Sept 2026, 21:50238+9
3 Sept 2026, 20:50229+3
3 Sept 2026, 19:50226-45
3 Sept 2026, 18:50271-3
3 Sept 2026, 17:50274-8
3 Sept 2026, 16:50282+23
3 Sept 2026, 15:50259-8
3 Sept 2026, 14:50267-77
3 Sept 2026, 13:50344+13
3 Sept 2026, 12:50331+15
3 Sept 2026, 11:50316+109
3 Sept 2026, 07:50207+28
3 Sept 2026, 06:50179-4
3 Sept 2026, 05:50183-3
3 Sept 2026, 04:50186+14
3 Sept 2026, 03:50172-8
3 Sept 2026, 02:50180-27
3 Sept 2026, 01:50207-13
3 Sept 2026, 00:50220first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome2,577,106 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

747574.514 August 20263 September 2026
313 measurements spanning 21 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–75 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 313
Measured (UTC)% likedChange
3 Sept 2026, 22:5074no change
3 Sept 2026, 21:5074no change
3 Sept 2026, 20:5074no change
3 Sept 2026, 19:5074no change
3 Sept 2026, 18:5074no change
3 Sept 2026, 17:5074no change
3 Sept 2026, 16:5074no change
3 Sept 2026, 15:5074no change
3 Sept 2026, 14:5074no change
3 Sept 2026, 13:5074no change
3 Sept 2026, 12:5074no change
3 Sept 2026, 11:5074no change
3 Sept 2026, 07:5074no change
3 Sept 2026, 06:5074no change
3 Sept 2026, 05:5074no change
3 Sept 2026, 04:5074no change
3 Sept 2026, 03:5074no change
3 Sept 2026, 02:5074no change
3 Sept 2026, 01:5074no change
3 Sept 2026, 00:5074first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.