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Survive The Swarm! [UPD]

Survive The Swarm! [UPD]

A Roblox experience owned by GeekOut Studio.

SurvivalENhorde survivalroguelite progressionhero collection

Survive The Swarm! [UPD] is a survival game created on 2025-10-03. It has accumulated 2,150,473 lifetime visits and 10,685 favorites. Currently, 42 players are active. The experience holds a 96% like percentage. The description indicates players evolve characters and loadouts to battle enemy swarms, selecting upgrades each level.

Description (written by the developer; not a statement by this register)

Evolve your character and loadout to battle your way through the swarm! The longer you survive... the more powerful you become. 🏹 Survive the Swarm while destroying hordes of enemies. 🔥 Pick an upgrade every level! 🌀 Play as heroes from other worlds... 🏆 Earn better rewards after each run! ⚔️ Upgrade your character and weapons to survive longer! 👍 Like the game and 🤝Join the group for updates and more! 🔔 Click the bell to know when we update!

Last updated by the developer 4 Aug 2026, 12:23 UTC.

42
playing (measured 10 Aug 2026, 14:49 UTC)
2,150,473
lifetime visits
96%
liked (13,637 👍 / 575 👎)
10,784
favourites (5.0 per 1k visits)
3 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:498first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:4696no change
24 Aug 2026, 08:5296no change
14 Aug 2026, 08:5196first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.