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SCP Siren Head

SCP Siren Head

A Roblox experience owned by Deadly Encounters.

HorrorENhorrorsurvivalSCP Foundation

SCP Siren Head is a horror experience created on 2025-10-04. The game has accumulated 840,334 lifetime visits and 117,120 favorites. Currently, one user is playing. The title holds an 85 percent like percentage. It is categorized under the horror genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

Enter a forbidden zone where survival is never guaranteed. Deep in a dark, fog-covered forest, an SCP operative comes face to face with Siren Head, a towering and terrifying anomaly lurking in the shadows. Warning lights flash, the air feels heavy, and the only sound is the echo of distant sirens. DO NOT ENTER is more than a warning — it’s a test of courage. Explore, survive, and uncover the secrets of this dangerous SCP area… if you dare.

Last updated by the developer 24 Jul 2026, 17:17 UTC.

1
playing (measured 10 Aug 2026, 15:46 UTC)
840,334
lifetime visits
85%
liked (606 👍 / 105 👎)
117,739
favourites (140.1 per 1k visits)
4 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MiniGun
199 R$
Weapons
79 R$
SCP ACCESS
20 R$
SCP 999 Morph
9 R$
SCP 096 Morph
9 R$
SCP 035 Morph
9 R$
SCP 173 Morph
9 R$
Siren Head Morph
9 R$
ShotGun
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome ! · welcome492,285 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:0285no change
14 Aug 2026, 17:0185first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.