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Find the Brainrot *113*

Find the Brainrot *113*

A Roblox experience owned by Primorrime Games.

ObbyENcollectionrebirthbrainrot

Find the Brainrot *113* is an obby experience created on 2025-10-06. The game has recorded 9,733,198 lifetime visits and currently has 2 players online. It holds 2,474 favorites and maintains a 67% like percentage. Players traverse maps to collect various brainrot items, with rebirth mechanics resetting collected items on the map.

Description (written by the developer; not a statement by this register)

Traverse through the maps to see how many Brainrots you can collect! There are Italian Brainrots and every variety of brainrot! When you Rebirth, you don't lose any that you have collected but they will "reset" on the map to be found again.

Last updated by the developer 21 Nov 2025, 03:33 UTC.

2
playing (measured 10 Aug 2026, 18:18 UTC)
9,733,198
lifetime visits
66%
liked (361 👍 / 183 👎)
2,509
favourites (0.3 per 1k visits)
6 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:184first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hang Glider
999 R$
Unlock All Brainrots
799 R$
Double Jump
499 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

666766.513 August 2026 — 67 % liked23 August 2026 — 66 % liked2 September 2026 — 66 % liked13 August 20262 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:3266no change
23 Aug 2026, 20:3166-1
13 Aug 2026, 20:3067first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.