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Prison Invasion!

Prison Invasion!

A Roblox experience owned by Sugar Block Studio.

SimulatorENprison empireidle strategybase building

Prison Invasion! is a simulator experience created on 2025-10-09. It has accumulated 3,035,715 lifetime visits and holds 12,612 favorites. Currently, 12 users are playing. The game maintains a 98% like percentage. These metrics define its current standing within the Roblox platform data index.

Description (written by the developer; not a statement by this register)

🔥Prison Invasion! Start from a small prison and build your empire from the ground up! Recruit and train powerful inmate units, create your own battle strategy, and push through increasingly challenging stages! ⚔️ Features: Recruit & upgrade unique inmate units with different combat styles Mix and match strategies to conquer tougher stages Explore multiple chapters and unlock new prisons & areas Rebirth system for long-term progression — boost power and gold efficiency Upgrade your Prison Base to increase idle rewards and storage limits Earn gold even while offline — come back and claim your rewards Stackable bonuses: Friends Boost + VIP Boost + Rebirth Boost Daily quests, login rewards, and limited-time units to collect Bring your friends and build the ultimate Prison Empire together! Can you dominate the battlefield and become the strongest?

Last updated by the developer 7 Aug 2026, 03:25 UTC.

12
playing (measured 10 Aug 2026, 14:47 UTC)
3,035,715
lifetime visits
98%
liked (32,087 👍 / 795 👎)
12,752
favourites (4.2 per 1k visits)
9 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:479first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[VIP]
199 R$
Starter Pack
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,507,728 · 100.0% win
First Escape! · progression578,146 · 50.2% win
Combat Power: 3000+ · progression276,275 · 18.7% win
Combat Power: 50 000 + · progression13,301 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked3 September 2026 — 98 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:4998no change
24 Aug 2026, 05:4898no change
14 Aug 2026, 05:4798first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.