Prison Invasion!
A Roblox experience owned by Sugar Block Studio.
SimulatorENprison empireidle strategybase building
Prison Invasion! is a simulator experience created on 2025-10-09. It has accumulated 3,035,715 lifetime visits and holds 12,612 favorites. Currently, 12 users are playing. The game maintains a 98% like percentage. These metrics define its current standing within the Roblox platform data index.
Description (written by the developer; not a statement by this register)
🔥Prison Invasion! Start from a small prison and build your empire from the ground up! Recruit and train powerful inmate units, create your own battle strategy, and push through increasingly challenging stages! ⚔️ Features: Recruit & upgrade unique inmate units with different combat styles Mix and match strategies to conquer tougher stages Explore multiple chapters and unlock new prisons & areas Rebirth system for long-term progression — boost power and gold efficiency Upgrade your Prison Base to increase idle rewards and storage limits Earn gold even while offline — come back and claim your rewards Stackable bonuses: Friends Boost + VIP Boost + Rebirth Boost Daily quests, login rewards, and limited-time units to collect Bring your friends and build the ultimate Prison Empire together! Can you dominate the battlefield and become the strongest?
Last updated by the developer 7 Aug 2026, 03:25 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:47 | 9 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 05:49 | 98 | no change |
| 24 Aug 2026, 05:48 | 98 | no change |
| 14 Aug 2026, 05:47 | 98 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.