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[UPD 1.5!] Anime Idols

[UPD 1.5!] Anime Idols

A Roblox experience owned by NOVALYX.

SimulatorENmusic simulationidol managementanime theme

Anime Idols is a simulator experience created on 2025-10-15. It currently has 4 players online. The game has accumulated 2,854,165 lifetime visits and 172,496 favorites. User engagement shows a 94% like percentage. The title includes update notes regarding placement systems and performance improvements.

Description (written by the developer; not a statement by this register)

🎤 Welcome to Anime Idols! 👍 Like the game & join the group for rewards! Update 1 🏗️ Improved placement system 💤 AFK rejoin + offline rewards ⚙️ Performance & QoL improvements 🔥 Use code "bigthingssoon" for free money! How to play: 💖 Buy hearts 👩‍🎤 Hatch idols 🎶 Create epic anime girl music 💸 Generate money and buy more idols 💻 Play on all platforms 💡 Inspired by My Singing Monsters & My Singing Brainrot

Last updated by the developer 31 Jan 2026, 01:16 UTC.

4
playing (measured 10 Aug 2026, 17:04 UTC)
2,854,165
lifetime visits
94%
liked (17,064 👍 / 1,104 👎)
172,568
favourites (60.5 per 1k visits)
15 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:044first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hyper Luck
949 R$
Super Luck
449 R$
VIP
249 R$
Auto Collect
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

S · other1,036,792 · 38.1% win
L · other1,036,295 · 38.1% win
O · other1,035,762 · 38.1% win
D · other1,035,215 · 38.2% win
I · other1,034,761 · 38.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:2194no change
14 Aug 2026, 06:2094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.