CRASHOUT [LAG MACHINE: PT 1.11]
A Roblox experience owned by saret.
AdventureENinfinite runnerhorror survivalroguelite
CRASHOUT [LAG MACHINE: PT 1.11] is an adventure experience created on 2025-10-17. It records 44 concurrent players, 2,259,585 lifetime visits, a 94% like percentage, and 58,724 favorites.
Description (written by the developer; not a statement by this register)
Fast paced game where you go through infinite tiles while you try to survive the monsters you've chosen. PC is the intended experience, this game is nowhere near finished. (sadly) REALLY Inspired by Grace... But it's also inspired by; Ultrakill, Nullscape, Karlson and UCN thumbnail by saret and bond
Last updated by the developer 26 Jun 2026, 23:18 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:19 | 21 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 08:32 | 94 | no change |
| 14 Aug 2026, 08:32 | 94 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.