Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
CRASHOUT [LAG MACHINE: PT 1.11]

CRASHOUT [LAG MACHINE: PT 1.11]

A Roblox experience owned by saret.

AdventureENinfinite runnerhorror survivalroguelite

CRASHOUT [LAG MACHINE: PT 1.11] is an adventure experience created on 2025-10-17. It records 44 concurrent players, 2,259,585 lifetime visits, a 94% like percentage, and 58,724 favorites.

Description (written by the developer; not a statement by this register)

Fast paced game where you go through infinite tiles while you try to survive the monsters you've chosen. PC is the intended experience, this game is nowhere near finished. (sadly) REALLY Inspired by Grace... But it's also inspired by; Ultrakill, Nullscape, Karlson and UCN thumbnail by saret and bond

Last updated by the developer 26 Jun 2026, 23:18 UTC.

44
playing (measured 10 Aug 2026, 19:19 UTC)
2,259,585
lifetime visits
94%
liked (16,739 👍 / 984 👎)
59,644
favourites (26.4 per 1k visits)
17 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:1921first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

cheats
199 R$
VIP
188 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

BONK! · other137,670 · 41.1% win
Tricks · other122,157 · 27.4% win
But you don't want it · other68,708 · 19.3% win
favorite one · other63,340 · 1.6% win
Drown · other41,277 · 9.2% win
confirmed · other38,634 · 7.0% win
uhhh · other36,749 · 7.8% win
Another cosmetic... · other35,569 · 5.1% win
Night · other23,414 · 6.7% win
Ignored · other17,852 · 0.00% win
Shield Break · other15,752 · 2.4% win
EXCELLENT! · other14,166 · 2.2% win
Bad Idea · other12,980 · 1.7% win
pop · other9,158 · 2.2% win
Grudgebreaker · other6,402 · 1.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:3294no change
14 Aug 2026, 08:3294first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.