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Teardown The hotel Destruction 💥

Teardown The hotel Destruction 💥

A Roblox experience owned by special games group.

Sandbox & buildingENdestructionphysicssandbox

Teardown The hotel Destruction 💥 is a sandbox-building experience created on 2025-10-19. The game currently has 21 players online and has accumulated 2,909,417 lifetime visits. It holds 5,587 favorites and maintains an 86% like percentage. The description highlights realistic physics and destruction mechanics within a hotel setting.

Description (written by the developer; not a statement by this register)

🏨 Welcome to Teardown the Hotel! 💥 The guests have checked out — now it’s your turn to destroy everything inside! Grab your tools, plant explosives, and reduce a luxury hotel to dust with realistic physics and total freedom. 💣 What you can do: Smash rooms, hallways, and entire floors! 🔨 Use TNT, vehicles, or sledgehammers to cause chaos 🚧 Watch realistic destruction physics in action 🧱 Explore before you blow it all up 👀 Will you leave a single wall standing? 🔥 Play now and unleash your inner demolisher!

Last updated by the developer 10 Aug 2026, 11:32 UTC.

21
playing (measured 10 Aug 2026, 14:37 UTC)
2,909,417
lifetime visits
86%
liked (3,296 👍 / 516 👎)
5,728
favourites (2.0 per 1k visits)
19 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3712first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Nuke Rocket
159 R$
ShockWave
149 R$
MiniGun
119 R$
Airstrike
79 R$
Laser Gun
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played the game! · welcome1,492,687 · 100.0% win
1000 Parts · collection791,139 · 100.0% win
10 Minutes · other445,862 · 51.5% win
5000 Parts294,971 · 48.5% win
10000 Parts · collection145,989 · 24.4% win
1 Hour · other53,094 · 8.0% win
50000 Parts · other30,401 · 4.4% win
100000 Parts · collection16,485 · 2.0% win
500000 Parts · other2,060 · 0.30% win
1000000 Parts · collection494 · 0.20% win
Helios Launcher · other5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:1586no change
14 Aug 2026, 06:0886first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.