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Hero Legends [UPDATE!]

Hero Legends [UPDATE!]

A Roblox experience owned by United Super Hero Association.

RoleplayENsuperheroopen worldpvp

Hero Legends [UPDATE!] is a roleplay experience created on 2025-10-21. It currently has 60 players, 8,485,326 lifetime visits, a 91% like percentage, and 38,315 favorites.

Description (written by the developer; not a statement by this register)

*THIS GAME IS IN EARLY DEVELOPMENT SO EXPECT BUGS AND FREQUENT UPDATES* Become a famous super hero and stop crime or commit villainous acts for money. Choose from a large catalogue of super powers and weapons and personalized your loadout. Which side will you choose? - 30+ Super Powers and weapons/gear - 20 Unique robbing locations - Prison and bounty system - Hero and Villain reputation system - Skill based combat system - PVP/RPG - Open world cityscape - Steal valuables for rewards - Stop villains for rewards

Last updated by the developer 5 Aug 2026, 20:43 UTC.

60
playing (measured 10 Aug 2026, 15:03 UTC)
8,485,326
lifetime visits
91%
liked (61,090 👍 / 5,899 👎)
44,557
favourites (5.3 per 1k visits)
21 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Doom Power
999 R$
Mjolnir
899 R$
Hero License
499 R$
Bigger Bag (15% OFF)
424 R$
Mastery x2
399 R$
Quick Responder
399 R$
Color Options
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,569,884 · 75.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9113 August 2026 — 91 % liked23 August 2026 — 91 % liked2 September 2026 — 91 % liked12 September 2026 — 91 % liked22 September 2026 — 91 % liked2 October 2026 — 91 % liked12 October 2026 — 91 % liked22 October 2026 — 91 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 21:3491no change
12 Oct 2026, 21:3491no change
2 Oct 2026, 21:3391no change
22 Sept 2026, 21:3291no change
12 Sept 2026, 21:3191no change
2 Sept 2026, 21:3091no change
23 Aug 2026, 21:2391no change
13 Aug 2026, 21:2391first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.