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[🌕SEASON 1] Steel Crossfire

[🌕SEASON 1] Steel Crossfire

A Roblox experience owned by Marmot's Oven.

ShooterENmech combatteam-based shooterrobot transformation

[🌕SEASON 1] Steel Crossfire is a shooter experience created on 2025-10-17. It currently has 2,956 players online. The game has accumulated 50,855,606 lifetime visits and 429,832 favorites. User engagement shows a 96% like percentage. The experience features bot and vehicle modes with customizable controls for combat scenarios involving Valorians and Reavers.

Description (written by the developer; not a statement by this register)

⚠️ Game may have unexpected bugs - Report bugs to us! Error code : 267 -> Rejoin! 🎮 Controls are customizable in the settings for each platform. The fate of the world depends on the battle between the Valorians and the Reavers. Choose your side and fight in a world of converting robots, powerful weapons, and nonstop action. 🧍 Bot Mode Move — WASD Transform — T Melee — E Parry — Q Run — Shift Dash — Ctrl Jump — Space Fire — Left Mouse Button Aim — Right Mouse Button Reload — R Switch Weapons — F 🚗 Vehicle Mode Drive — WASD Boost — Shift Drift — Hold Space Striker Mode (can fire) — Hold Right Mouse Button Fire — Hold Left Mouse Button ✈️ Jet Mode Move — WASD Boost — Shift Ascend — Space Descend — Ctrl Striker Mode (can fire) — Hold Right Mouse Button Fire — Hold Left Mouse Button

Last updated by the developer 3 Sept 2026, 22:59 UTC.

2,608
playing (measured 4 Sept 2026, 10:50 UTC)
56,623,491
lifetime visits
96%
liked (139,823 👍 / 5,329 👎)
682,654
favourites (12.1 per 1k visits)
17 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,2244,0002,6122,60810 August 20264 September 2026
325 measurements spanning 25 days, net -222. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 808–4,416 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 325
Measured (UTC)PlayersChange
4 Sept 2026, 10:502,608+291
4 Sept 2026, 09:502,317+316
4 Sept 2026, 08:502,001+54
4 Sept 2026, 07:501,947+26
4 Sept 2026, 06:501,921+74
4 Sept 2026, 05:501,847-32
4 Sept 2026, 04:501,879+42
4 Sept 2026, 03:501,837-71
4 Sept 2026, 02:501,908-259
4 Sept 2026, 01:502,167-21
4 Sept 2026, 00:502,188-111
3 Sept 2026, 23:502,299-62
3 Sept 2026, 22:502,361+332
3 Sept 2026, 21:502,029+24
3 Sept 2026, 20:502,005-56
3 Sept 2026, 19:502,061-278
3 Sept 2026, 18:502,339-210
3 Sept 2026, 17:502,549-321
3 Sept 2026, 16:502,870-97
3 Sept 2026, 15:502,967first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Deluxe
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9621 August 20264 September 2026
326 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 326
Measured (UTC)% likedChange
4 Sept 2026, 10:5096no change
4 Sept 2026, 09:5096no change
4 Sept 2026, 08:5096no change
4 Sept 2026, 07:5096no change
4 Sept 2026, 06:5096no change
4 Sept 2026, 05:5096no change
4 Sept 2026, 04:5096no change
4 Sept 2026, 03:5096no change
4 Sept 2026, 02:5096no change
4 Sept 2026, 01:5096no change
4 Sept 2026, 00:5096no change
3 Sept 2026, 23:5096no change
3 Sept 2026, 22:5096no change
3 Sept 2026, 21:5096no change
3 Sept 2026, 20:5096no change
3 Sept 2026, 19:5096no change
3 Sept 2026, 18:5096no change
3 Sept 2026, 17:5096no change
3 Sept 2026, 16:5096no change
3 Sept 2026, 15:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.