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[🌕SEASON 1] Steel Crossfire

[🌕SEASON 1] Steel Crossfire

A Roblox experience owned by Marmot's Oven.

ShooterENmech combatteam-based shooterrobot transformation

Steel Crossfire casts players as transforming robots on opposing sides, switching between bot and vehicle modes. The shooter, created in 2025, has 71.4 million visits and 1.2 million favorites. Ninety-seven percent of ratings are likes, and 3,440 players are online.

Description (written by the developer; not a statement by this register)

⚠️ Game may have unexpected bugs - Report bugs to us! Error code : 267 -> Rejoin! 🎮 Controls are customizable in the settings for each platform. The fate of the world depends on the battle between the Valorians and the Reavers. Choose your side and fight in a world of converting robots, powerful weapons, and nonstop action. 🧍 Bot Mode Move — WASD Transform — T Melee — E Parry — Q Run — Shift Dash — Ctrl Jump — Space Fire — Left Mouse Button Aim — Right Mouse Button Reload — R Switch Weapons — F 🚗 Vehicle Mode Drive — WASD Boost — Shift Drift — Hold Space Striker Mode (can fire) — Hold Right Mouse Button Fire — Hold Left Mouse Button ✈️ Jet Mode Move — WASD Boost — Shift Ascend — Space Descend — Ctrl Striker Mode (can fire) — Hold Right Mouse Button Fire — Hold Left Mouse Button

Last updated by the developer 24 Oct 2026, 14:06 UTC.

1,976
playing (measured 25 Oct 2026, 21:50 UTC)
76,607,828
lifetime visits
97%
liked (221,305 👍 / 6,982 👎)
1,393,647
favourites (18.2 per 1k visits)
17 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,2774,4342,855.51,9765 October 202625 October 2026
500 measurements spanning 21 days, net -161. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 803–4,908 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
25 Oct 2026, 21:501,976-177
25 Oct 2026, 20:502,153-388
25 Oct 2026, 19:502,541-308
25 Oct 2026, 18:502,849-419
25 Oct 2026, 17:503,268-137
25 Oct 2026, 16:503,405-55
25 Oct 2026, 15:503,460-85
25 Oct 2026, 14:503,545+97
25 Oct 2026, 13:503,448+75
25 Oct 2026, 12:503,373+308
25 Oct 2026, 11:503,065+299
25 Oct 2026, 10:502,766-164
25 Oct 2026, 09:502,930+20
25 Oct 2026, 08:502,910+5
25 Oct 2026, 07:502,905+132
25 Oct 2026, 06:502,773+187
25 Oct 2026, 05:502,586+94
25 Oct 2026, 04:502,492-236
25 Oct 2026, 03:502,728-162
25 Oct 2026, 02:502,890first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Deluxe
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

969796.521 August 202625 October 2026
1549 measurements spanning 65 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1549
Measured (UTC)% likedChange
25 Oct 2026, 21:5097no change
25 Oct 2026, 20:5097no change
25 Oct 2026, 19:5097no change
25 Oct 2026, 18:5097no change
25 Oct 2026, 17:5097no change
25 Oct 2026, 16:5097no change
25 Oct 2026, 15:5097no change
25 Oct 2026, 14:5097no change
25 Oct 2026, 13:5097no change
25 Oct 2026, 12:5097no change
25 Oct 2026, 11:5097no change
25 Oct 2026, 10:5097no change
25 Oct 2026, 09:5097no change
25 Oct 2026, 08:5097no change
25 Oct 2026, 07:5097no change
25 Oct 2026, 06:5097no change
25 Oct 2026, 05:5097no change
25 Oct 2026, 04:5097no change
25 Oct 2026, 03:5097no change
25 Oct 2026, 02:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.