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[🌕SEASON 1] Steel Crossfire

[🌕SEASON 1] Steel Crossfire

A Roblox experience owned by Marmot's Oven.

ShooterENmech combatteam-based shooterrobot transformation

Steel Crossfire casts players as transforming robots on opposing sides, switching between bot and vehicle modes. The shooter, created in 2025, has 71.4 million visits and 1.2 million favorites. Ninety-seven percent of ratings are likes, and 3,440 players are online.

Description (written by the developer; not a statement by this register)

⚠️ Game may have unexpected bugs - Report bugs to us! Error code : 267 -> Rejoin! 🎮 Controls are customizable in the settings for each platform. The fate of the world depends on the battle between the Valorians and the Reavers. Choose your side and fight in a world of converting robots, powerful weapons, and nonstop action. 🧍 Bot Mode Move — WASD Transform — T Melee — E Parry — Q Run — Shift Dash — Ctrl Jump — Space Fire — Left Mouse Button Aim — Right Mouse Button Reload — R Switch Weapons — F 🚗 Vehicle Mode Drive — WASD Boost — Shift Drift — Hold Space Striker Mode (can fire) — Hold Right Mouse Button Fire — Hold Left Mouse Button ✈️ Jet Mode Move — WASD Boost — Shift Ascend — Space Descend — Ctrl Striker Mode (can fire) — Hold Right Mouse Button Fire — Hold Left Mouse Button

Last updated by the developer 27 Oct 2026, 21:59 UTC.

1,030
playing (measured 28 Oct 2026, 03:50 UTC)
77,146,769
lifetime visits
97%
liked (222,407 👍 / 7,011 👎)
1,393,647
favourites (18.1 per 1k visits)
17 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,0304,4342,7327 October 202628 October 2026
500 measurements spanning 21 days, net -671. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 519–4,945 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
28 Oct 2026, 03:501,030-131
28 Oct 2026, 02:501,161-140
28 Oct 2026, 01:501,301-66
28 Oct 2026, 00:501,367+146
27 Oct 2026, 23:501,221-150
27 Oct 2026, 22:501,371+8
27 Oct 2026, 21:501,363+17
27 Oct 2026, 20:501,346+11
27 Oct 2026, 19:501,335-39
27 Oct 2026, 18:501,374-184
27 Oct 2026, 17:501,558-159
27 Oct 2026, 16:501,717+33
27 Oct 2026, 15:501,684-66
27 Oct 2026, 14:501,750-34
27 Oct 2026, 13:501,784-32
27 Oct 2026, 12:501,816+58
27 Oct 2026, 11:501,758+123
27 Oct 2026, 10:501,635+104
27 Oct 2026, 09:501,531+67
27 Oct 2026, 08:501,464first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Deluxe
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

969796.521 August 202628 October 2026
1603 measurements spanning 67 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1603
Measured (UTC)% likedChange
28 Oct 2026, 03:5097no change
28 Oct 2026, 02:5097no change
28 Oct 2026, 01:5097no change
28 Oct 2026, 00:5097no change
27 Oct 2026, 23:5097no change
27 Oct 2026, 22:5097no change
27 Oct 2026, 21:5097no change
27 Oct 2026, 20:5097no change
27 Oct 2026, 19:5097no change
27 Oct 2026, 18:5097no change
27 Oct 2026, 17:5097no change
27 Oct 2026, 16:5097no change
27 Oct 2026, 15:5097no change
27 Oct 2026, 14:5097no change
27 Oct 2026, 13:5097no change
27 Oct 2026, 12:5097no change
27 Oct 2026, 11:5097no change
27 Oct 2026, 10:5097no change
27 Oct 2026, 09:5097no change
27 Oct 2026, 08:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.