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[🌈] Break Pinata for Brainrots!

[🌈] Break Pinata for Brainrots!

A Roblox experience owned by Huzz Games.

SimulatorENbrainrotpinatacollection

[🌈] Break Pinata for Brainrots! is a simulator experience created on 2025-10-23. It has recorded 676,740 lifetime visits and 24,001 favorites. Currently, 11 users are playing. The title holds an 88% like percentage. The game involves smashing pinatas to collect items and avoid an entity named Sammy.

Description (written by the developer; not a statement by this register)

Grab Brainrots from Pinatas! - Smash open the pinatas! 🪅 - Grab the brainrots that pop out! ✨ - Run away from Sammy! 😡 - Bring them back to your plot and earn cash! 💰 Having fun? Drop a like to support the game! 👍

Last updated by the developer 6 Aug 2026, 17:05 UTC.

11
playing (measured 10 Aug 2026, 15:35 UTC)
676,740
lifetime visits
88%
liked (1,402 👍 / 190 👎)
24,925
favourites (36.8 per 1k visits)
23 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:351first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Panel
4,999 R$
VIP
299 R$
2x Cash
249 R$
2x Damage
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked3 September 2026 — 88 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:4588no change
24 Aug 2026, 19:0188no change
14 Aug 2026, 19:0188first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.