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SURVIVE GIANT BRAINROTS

SURVIVE GIANT BRAINROTS

A Roblox experience owned by SystemForce.

SurvivalENsurvivalidle/automationmeme culture

Description (written by the developer; not a statement by this register)

💸 EARNS OFFLINE 💸 💥Save Brainrots from Nukes!💥 🚨Hide Inside Bunkers to Survive Nukes!🚨 👮Run from the Brainrot Guards and take the Brainrots👮 💤Your Brainrots earn cash automatically! 💤 (Even while you sleep🛏️) If you’re having fun, LIKE and FAVORITE the game👍and play with your friends! 😁

Last updated by the developer 2 Aug 2026, 19:34 UTC.

10
playing (measured 11 Aug 2026, 01:53 UTC)
229,660
lifetime visits
96%
liked (2,355 👍 / 104 👎)
13,209
favourites (57.5 per 1k visits)
28 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:5311first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ban Hammer
499 R$
Carry Upgrade 6
399 R$
Rainbow Carpet
399 R$
Carry Upgrade 5
199 R$
V.I.P
199 R$
Pro Pack
199 R$
Double Money
149 R$
Carry Upgrade 4
99 R$
Auto Collect
79 R$
Starter Pack
79 R$
Carry Upgrade 3
49 R$
Carry Upgrade 2
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

E · other119,926 · 100.0% win
K · other119,719 · 100.0% win
U · other119,593 · 100.0% win
N · other119,463 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9615 August 2026 — 96 % liked25 August 2026 — 96 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 03:3496no change
15 Aug 2026, 03:3496first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.