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SCP in the Backrooms

SCP in the Backrooms

A Roblox experience owned by SCP.Games.

HorrorENhorrorSCP FoundationBackrooms

SCP in the Backrooms is a horror experience created on 2025-10-27. It has 2,667,795 lifetime visits, 310,672 favorites, and an 87% like percentage. Currently, 7 players are active.

Description (written by the developer; not a statement by this register)

“SCP in the Backrooms” combines two of the internet’s most iconic horror universes. Explore endless yellow hallways, avoid terrifying SCP entities, and uncover hidden secrets lurking in the shadows. Will you survive the anomalies, or become another lost soul in the Backrooms?

Last updated by the developer 25 Jun 2026, 23:35 UTC.

7
playing (measured 10 Aug 2026, 21:36 UTC)
2,667,795
lifetime visits
87%
liked (2,113 👍 / 319 👎)
372,176
favourites (139.5 per 1k visits)
27 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:363first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlocked All Gamepass
499 R$
Rocket Launcher
199 R$
MiniGun
99 R$
Admin
99 R$
X2 Health
99 R$
Weapons
89 R$
Speed Coil
49 R$
SCP ACCESS
29 R$
Cave Dweller Morph
14 R$
SCP 999 Morph
14 R$
SCP CAT Morph
14 R$
SCP 035 Morph
14 R$
ShotGun
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,646,710 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked3 September 2026 — 87 % liked13 September 2026 — 87 % liked23 September 2026 — 87 % liked3 October 2026 — 87 % liked13 October 2026 — 87 % liked23 October 2026 — 87 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 07:0487no change
13 Oct 2026, 07:0387no change
3 Oct 2026, 07:0287no change
23 Sept 2026, 07:0287no change
13 Sept 2026, 07:0187no change
3 Sept 2026, 07:0087no change
24 Aug 2026, 06:5387no change
14 Aug 2026, 06:5287first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.