Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
👁️ Escape Running Head Eyes 👁️

👁️ Escape Running Head Eyes 👁️

A Roblox experience owned by Dimension Neverland.

HorrorENhorrorescapepuzzle

Escape Running Head Eyes is a horror experience created on 2022-03-22. It has 28,228,802 lifetime visits and 23,165 favorites. Currently, 161 players are active. The game holds a 50% like percentage. It features main, vapor, challenge, and Halloween modes with puzzle elements.

Description (written by the developer; not a statement by this register)

Parody of your average frontpage horror "Escape Running Head" game. Creator : Ryxku Main game : 10 levels (+ 3 secrets) Vapor World : 4 levels Challenge Mod : 3 levels Halloween Mod : 3 levels Average time to clear main levels : ~ 30 minutes Average time to clear the entire game : ~ 1 hour and half Most of the big eyes are very aggressive, it's time to look for the reason that causes so much hate. Some levels are a bit like puzzles, so you'll have to think carefully to make it to the next level! Escape Running Head Eyes 2 : https://www.roblox.com/games/16786814154/Escape-Running-Head-Eyes-2 It's inspired of Escape Running Heads, the goal was to bring slightly better experience with a better building, sound effects and musics.

Last updated by the developer 28 Aug 2026, 19:05 UTC.

756
playing (measured 4 Sept 2026, 22:50 UTC)
29,113,924
lifetime visits
50%
liked (4,659 👍 / 4,571 👎)
24,716
favourites (0.8 per 1k visits)
22 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

122831476.575610 August 20264 September 2026
337 measurements spanning 25 days, net +545. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 16–937 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 337
Measured (UTC)PlayersChange
4 Sept 2026, 22:50756+144
4 Sept 2026, 21:50612+40
4 Sept 2026, 20:50572-13
4 Sept 2026, 19:50585+13
4 Sept 2026, 18:50572-22
4 Sept 2026, 17:50594+17
4 Sept 2026, 16:50577-8
4 Sept 2026, 15:50585+2
4 Sept 2026, 14:50583-11
4 Sept 2026, 13:50594-20
4 Sept 2026, 12:50614+100
4 Sept 2026, 11:50514+115
4 Sept 2026, 10:50399+38
4 Sept 2026, 09:50361+57
4 Sept 2026, 08:50304+35
4 Sept 2026, 07:50269+30
4 Sept 2026, 06:50239+48
4 Sept 2026, 05:50191-52
4 Sept 2026, 04:50243-38
4 Sept 2026, 03:50281first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gravity Coil
150 R$
Strong Sword
140 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Level 1 cleared! · progression7,422,837 · 100.0% win
Level 2 cleared! · progression5,483,655 · 79.7% win
Level 3 cleared! · progression4,180,131 · 55.9% win
Level 4 cleared! · progression2,317,660 · 28.3% win
Level 5 cleared! · progression1,849,513 · 19.8% win
Level 6 cleared! · progression1,110,057 · 10.5% win
Level 7 cleared! · progression562,733 · 6.0% win
Level 8 cleared! · progression312,609 · 2.9% win
Level 9 cleared! · progression186,683 · 2.1% win
Secret Level 1 cleared! · progression112,638 · 2.0% win
Level I cleared! · progression64,985 · 1.2% win
Secret Level 2 cleared! · progression61,783 · 0.90% win
Level 10 cleared · progression49,125 · 0.60% win
Vapor Level 1 Finished ! · progression44,239 · 0.80% win
Level II cleared! · progression14,587 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5021 August 20264 September 2026
337 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–51 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 337
Measured (UTC)% likedChange
4 Sept 2026, 22:5050no change
4 Sept 2026, 21:5050no change
4 Sept 2026, 20:5050no change
4 Sept 2026, 19:5050no change
4 Sept 2026, 18:5050no change
4 Sept 2026, 17:5050no change
4 Sept 2026, 16:5050no change
4 Sept 2026, 15:5050no change
4 Sept 2026, 14:5050no change
4 Sept 2026, 13:5050no change
4 Sept 2026, 12:5050no change
4 Sept 2026, 11:5050no change
4 Sept 2026, 10:5050no change
4 Sept 2026, 09:5050no change
4 Sept 2026, 08:5050no change
4 Sept 2026, 07:5050no change
4 Sept 2026, 06:5050no change
4 Sept 2026, 05:5050no change
4 Sept 2026, 04:5050no change
4 Sept 2026, 03:5050first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

escape-running-head.fandom.com1 active editors · 549 edits
41 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.