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🐝 Bees vs Human

🐝 Bees vs Human

A Roblox experience owned by Tall Games.

SurvivalENasymmetrical multiplayersurvivalpvp

🐝 Bees vs Human is a survival experience created on 2025-10-27. It currently has 181 players online. The game has accumulated 2,333,742 lifetime visits, 7,292 favorites, and a 76% like percentage. The description outlines asymmetric gameplay between a human completing chores and a bee swarm attempting to sting them. Credits are listed for programming, modeling, building, animation, and sound design.

Description (written by the developer; not a statement by this register)

One human vs an angry swarm of bees! Can the human finish chores before the hive takes them down? HOW TO PLAY: 🧔 HUMAN: Complete all your tasks around the garden to win! 🐝 BEES: Coordinate with the swarm to sting the human into submission! 👍 LIKE the game and JOIN the group for updates! Code: Release Credits to: @KhanPython, @Alper - Programmer @Daigo - Modeller @UnitPeka, @Itzapog - Builder @Sushikov - Animator @MADTESTER1337 - Sound Designer bee, human, swarm, survival, pvp, asymmetrical, simulator, garden, sting, backyard, multiplayer, 1 vs all

Last updated by the developer 19 Aug 2026, 12:02 UTC.

77
playing (measured 21 Aug 2026, 20:54 UTC)
2,411,128
lifetime visits
76%
liked (3,180 👍 / 997 👎)
8,198
favourites (3.4 per 1k visits)
27 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

77340208.510 August 2026 — 340 players21 August 2026 — 77 players10 August 202621 August 2026
2 measurements spanning 11 days, net -263. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 38–379 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5477-263
10 Aug 2026, 14:17340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Money
359 R$
2X Experience
299 R$
VIP
250 R$
Extra Keys
79 R$
2X Human Chance
67 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Bees vs Human! · welcome1,626,491 · 100.0% win
1 Level! · progression1,622,291 · 100.0% win
Win as a Bee! · progression913,940 · 100.0% win
5 Level! · progression601,314 · 79.0% win
10 Level! · progression183,491 · 29.5% win
Win as a Human! · progression154,359 · 23.8% win
20 Level! · progression17,511 · 5.3% win
30 Level! · progression2,920 · 0.80% win
40 Level! · progression651 · 0.70% win
50 Level! · progression196 · 0.40% win
60 Level! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7614 August 2026 — 76 % liked21 August 2026 — 76 % liked24 August 2026 — 76 % liked3 September 2026 — 76 % liked14 August 20263 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:0276no change
24 Aug 2026, 09:0176no change
21 Aug 2026, 20:5476no change
14 Aug 2026, 09:0076first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.