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CyberNet BETA [V5.0]

CyberNet BETA [V5.0]

A Roblox experience owned by • Nocturnal Studios •.

SimulatorENhacking simulatorUI-based gameplayguilds

CyberNet BETA [V5.0] is a simulator game created on 2025-10-28. It has recorded 950,696 lifetime visits and 25,693 favorites. Currently, 4 users are playing. The experience holds a 76% like percentage. The game focuses on UI-based hacking mechanics within a beta development stage.

Description (written by the developer; not a statement by this register)

CyberNet is a unique UI based hacking simulator game, where you hack into networks and devices to earn money while avoiding the authorities and other players. • Upgrade your Computer and Home Security • Scan and Hack into networks and devices • Steal Ro-Coin • Join or Create a Guild • Rob Banks over the Net • Purchase Rare Exploits and Useful Tools • Don't get Caught ⚠️ CyberNet IS IN BETA. Expect frequent updates. Report bugs in our community server. --- 👍If you like the game, please give it a like! ✨ Join our Roblox Group! https://www.roblox.com/communities/7421064 🔔Join our community server for updates, support, and codes!🔔

Last updated by the developer 8 Aug 2026, 21:30 UTC.

4
playing (measured 10 Aug 2026, 20:35 UTC)
950,696
lifetime visits
76%
liked (6,165 👍 / 1,955 👎)
25,693
favourites (27.0 per 1k visits)
28 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:358first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultimate Home Security
1,500 R$
Double Profits
1,200 R$
CyberNet VIP
800 R$
2x Launder Speed
350 R$
2x Reputation
350 R$
Custom Module Logo
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Solaria Interactive · other18,278 · 4.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7614 August 2026 — 76 % liked24 August 2026 — 76 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:0476no change
14 Aug 2026, 16:0276first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.