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Tentacle

Tentacle

A Roblox experience owned by 2_minute's Studio.

Sandbox & buildingENphysics simulationsandboxtentacles

Tentacle is a sandbox-building Roblox experience created on November 1, 2025. The game currently has 61 players online and has accumulated 7,804,050 lifetime visits. It holds 29,651 favorites and maintains a 72% like percentage. The description indicates gameplay involves interacting with objects using tentacles, with shutdowns occurring for bug fixes or updates.

Description (written by the developer; not a statement by this register)

A game where you can play with various objects with your tentacles Shutdown = Bug fix or Update

Last updated by the developer 20 Jun 2026, 15:37 UTC.

61
playing (measured 10 Aug 2026, 17:52 UTC)
7,804,050
lifetime visits
72%
liked (8,435 👍 / 3,217 👎)
29,945
favourites (3.8 per 1k visits)
1 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:5247first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Tentacle
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Patagium · other28,049 · 2.5% win
Wings · collection27,665 · 2.2% win
Stinger · other22,432 · 2.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7213 August 2026 — 72 % liked23 August 2026 — 72 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:0572no change
13 Aug 2026, 22:0572first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.