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Metal Madness

Metal Madness

A Roblox experience owned by M-Fusion.

Sandbox & buildingENphysics sandboxmechanical tentaclesparkour

Metal Madness is a sandbox-building experience created on 2026-03-07. The game currently has 46 players online. It has accumulated 3,245,188 lifetime visits, 11,494 favorites, and a 73% like percentage. The experience features physics-based mechanics centered around procedural mechanical tentacles for interaction and movement.

Description (written by the developer; not a statement by this register)

🐙 MECHANICAL TENTACLES [UPDATE] Ever wanted arms that can punch through buildings, scale skyscrapers, and yeet your friends across the map? Now you can. This is a physics-based sandbox built around fully procedural mechanical tentacles — grab, climb, smash, throw, repeat. 🎮 PC Controls Q — Grab anything, players included. Click again to throw. R — Switch into tentacle-walking mode (wall climbing included). Shift — Sprint. Run into a wall to keep running up it. Space (hold) — Charge up a super jump. T — Stash your tentacles into backpack. 💎 VIP Pass Unlocks the Settings menu, so you can: — run with up to 6 tentacles at once — unlock the massive "Giant" tentacle size — fully recolor your left and right tentacles Drop a like and favorite if you're having fun — more mechanics coming soon.

Last updated by the developer 7 Aug 2026, 20:03 UTC.

46
playing (measured 11 Aug 2026, 01:48 UTC)
3,245,188
lifetime visits
73%
liked (1,745 👍 / 644 👎)
12,121
favourites (3.7 per 1k visits)
7 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:4861first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
79 R$
X2-TIME
65 R$
VIP [GIFT]
60 R$
5 robux
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played the game! · welcome1,789,881 · 100.0% win
10 min · progression279,603 · 57.2% win
1 hour · other19,513 · 3.7% win
10 hours · other21 · 0.00% win
50 hours · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7314 August 2026 — 73 % liked24 August 2026 — 73 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:2373no change
14 Aug 2026, 05:2273first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.