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RV Lost?

RV Lost?

A Roblox experience owned by Zero-budget Studios.

RoleplayENroad tripsimulationfamily-friendly

RV Lost? is a roleplay experience created on 2025-11-02. It currently has 45 players online. The game has accumulated 7,124,433 lifetime visits, 575,627 favorites, and a 72% like percentage. The description notes the game is in development and invites bug reports.

Description (written by the developer; not a statement by this register)

This game is still in development so please report any bugs that you find using the feedback feature. Join the group for future experiences https://www.roblox.com/communities/34613296/Zero-budget-Studios Inspired by RV THERE YET.

Last updated by the developer 8 Aug 2026, 12:49 UTC.

45
playing (measured 10 Aug 2026, 14:34 UTC)
7,124,433
lifetime visits
72%
liked (1,203 👍 / 475 👎)
581,532
favourites (81.6 per 1k visits)
2 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3424first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
100 R$
Big Lobbies
75 R$
More Health
50 R$
Faster Character
35 R$
Radio
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,925,035 · 100.0% win
Stage 1 · progression571,481 · 16.3% win
Stage 2 · progression125,905 · 2.6% win
Stage 3 · progression47,320 · 0.60% win
Stage 4 · progression16,667 · 0.10% win
Stage 5 · progression10,558 · 0.10% win
Stage 6 · progression2,902 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7213 August 2026 — 72 % liked23 August 2026 — 72 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:4872no change
13 Aug 2026, 22:4872first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.