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Free UGC Rewards Obby

Free UGC Rewards Obby

A Roblox experience owned by Games with UGC.

ObbyENUGC rewardsObbyAffiliate links

Free UGC Rewards Obby is an obby experience created on 2025-11-02. It has recorded 20,164,426 lifetime visits and 2,210,303 favorites. Currently, 551 users are playing. The game holds a 69% like percentage. The description lists various tags including ugc, free ugc, and platformer. No additional size metrics are provided in the data.

Description (written by the developer; not a statement by this register)

🌟 Welcome to Free UGC Rewards Obby UGC Item: https://www.roblox.com/catalog/71372271269520 [How to Claim 🤔] 🏁 Finish the obby 👯‍♂️ Invite your friends! 👍 Like + Favorite the game 🫂 Join the group ⭐ Follow https://www.roblox.com/users/1866176044/profile and https://www.roblox.com/users/618502607/profile Tags(Ignore): ugc, free ugc, ugc obby, obby for ugc, afk for ugc, free items, limited ugc, earn ugc, afk, obby, fun obby, easy obby, rainbow obby, platformer, obstacle course, parkour, lava jumps, jump, jumping game, noob obby, anime, gacha, rewards, roblox ugc, brainrot, italian brainrots, steal a brainrot

Last updated by the developer 14 Aug 2026, 15:07 UTC.

571
playing (measured 4 Sept 2026, 12:50 UTC)
21,478,781
lifetime visits
69%
liked (39,708 👍 / 17,771 👎)
2,386,430
favourites (111.1 per 1k visits)
2 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

15461438457110 August 20264 September 2026
326 measurements spanning 25 days, net +120. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–683 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 326
Measured (UTC)PlayersChange
4 Sept 2026, 12:50571+8
4 Sept 2026, 11:50563+82
4 Sept 2026, 10:50481+58
4 Sept 2026, 09:50423+7
4 Sept 2026, 08:50416+92
4 Sept 2026, 07:50324+13
4 Sept 2026, 06:50311+52
4 Sept 2026, 05:50259+8
4 Sept 2026, 04:50251-35
4 Sept 2026, 03:50286+42
4 Sept 2026, 02:50244-19
4 Sept 2026, 01:50263-46
4 Sept 2026, 00:50309-77
3 Sept 2026, 23:50386-30
3 Sept 2026, 22:50416+10
3 Sept 2026, 21:50406+23
3 Sept 2026, 20:50383-33
3 Sept 2026, 19:50416-23
3 Sept 2026, 18:50439-42
3 Sept 2026, 17:50481first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
139 R$
Speed Coil
59 R$
Jump Coil
33 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6913 August 20264 September 2026
328 measurements spanning 22 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 328
Measured (UTC)% likedChange
4 Sept 2026, 12:5069no change
4 Sept 2026, 11:5069no change
4 Sept 2026, 10:5069no change
4 Sept 2026, 09:5069no change
4 Sept 2026, 08:5069no change
4 Sept 2026, 07:5069no change
4 Sept 2026, 06:5069no change
4 Sept 2026, 05:5069no change
4 Sept 2026, 04:5069no change
4 Sept 2026, 03:5069no change
4 Sept 2026, 02:5069no change
4 Sept 2026, 01:5069no change
4 Sept 2026, 00:5069no change
3 Sept 2026, 23:5069no change
3 Sept 2026, 22:5069no change
3 Sept 2026, 21:5069no change
3 Sept 2026, 20:5069no change
3 Sept 2026, 19:5069no change
3 Sept 2026, 18:5069no change
3 Sept 2026, 17:5069first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.