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Exotic Zoo Tycoon 🐉

Exotic Zoo Tycoon 🐉

A Roblox experience owned by Enzoz Studio.

TycoonENzoo managementtycoonmythical creatures

Exotic Zoo Tycoon 🐉 is a tycoon experience created on 2025-11-04. It has recorded 1,500,797 lifetime visits and 16,681 favorites. Currently, 10 users are playing. The game holds a 96% like percentage. It falls under the tycoon genre within the Roblox platform.

Description (written by the developer; not a statement by this register)

🐻 Exotic Zoo Tycoon 🐲 Are you ready to build your own Zoo filled with Exotic creatures & animals? - Build your own Zoo from the ground up! 🏗️ - Feed your Exotic Animals! 🥩 - Ensure that the Zoo is well maintained for guests! 🧹 - Unlock cool mythical creatures through gems! 💎 The more things you build, the more money you earn, so keep building! Report bugs/glitches on the group wall! 🐞 https://www.roblox.com/communities/33387814/Enzoz-Studio#!/about

Last updated by the developer 17 Jul 2026, 19:50 UTC.

10
playing (measured 10 Aug 2026, 15:49 UTC)
1,500,797
lifetime visits
96%
liked (26,858 👍 / 1,114 👎)
16,738
favourites (11.2 per 1k visits)
4 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:497first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Black Dragon
399 R$
Gargoyle
299 R$
Helicopter
299 R$
Jeep
249 R$
Auto Clean
189 R$
Auto Feed
120 R$
Sprint
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Completed Tycoon! · progression41,249 · 15.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:1896no change
14 Aug 2026, 12:1796first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.