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Slap Fights 🥊

Slap Fights 🥊

A Roblox experience owned by Build And Delete.

Fighting & PvPENcombatidlepvp

Slap Fights 🥊 is a fighting-pvp Roblox experience created on 2025-11-13. It has recorded 50,038,620 lifetime visits and 63,307 favorites. Currently, 1,056 users are playing. The title holds a 95% like percentage. Players engage in combat mechanics involving weight training and cash earnings.

Description (written by the developer; not a statement by this register)

🌟 WELCOME To Slap Fights! ❗You may have lost your old slaps, we're working on bringing them back! HOW TO PLAY: 💪 Lift Weights to gain Power 🥊 Slap Fight other Players 💵 Win Slap Fights to earn Cash 🏋️‍♂️ Buy better Weights to train faster ⏰ REMEMBER: You Train even while you’re offline! 💪📈

Last updated by the developer 31 Aug 2026, 10:23 UTC.

772
playing (measured 4 Sept 2026, 13:50 UTC)
51,446,579
lifetime visits
95%
liked (75,135 👍 / 4,067 👎)
66,009
favourites (1.3 per 1k visits)
13 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2811,330805.577210 August 20264 September 2026
328 measurements spanning 25 days, net -270. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 124–1,487 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 328
Measured (UTC)PlayersChange
4 Sept 2026, 13:50772+2
4 Sept 2026, 12:50770+68
4 Sept 2026, 11:50702+154
4 Sept 2026, 10:50548+93
4 Sept 2026, 09:50455+64
4 Sept 2026, 08:50391+57
4 Sept 2026, 07:50334-15
4 Sept 2026, 06:50349+13
4 Sept 2026, 05:50336-17
4 Sept 2026, 04:50353+11
4 Sept 2026, 03:50342-6
4 Sept 2026, 02:50348-23
4 Sept 2026, 01:50371+28
4 Sept 2026, 00:50343-166
3 Sept 2026, 23:50509+20
3 Sept 2026, 22:50489+52
3 Sept 2026, 21:50437+69
3 Sept 2026, 20:50368-54
3 Sept 2026, 19:50422+1
3 Sept 2026, 18:50421first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] Trident SLAP!
1,299 R$
[LIMITED] GOLD SLAP!
499 R$
[OP] DIAMOND Dumbells
499 R$
X2 Power
299 R$
VIP
299 R$
[CHEAP] X2 Cash
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome20,336,574 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9521 August 20264 September 2026
328 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 328
Measured (UTC)% likedChange
4 Sept 2026, 13:5095no change
4 Sept 2026, 12:5095no change
4 Sept 2026, 11:5095no change
4 Sept 2026, 10:5095no change
4 Sept 2026, 09:5095no change
4 Sept 2026, 08:5095no change
4 Sept 2026, 07:5095no change
4 Sept 2026, 06:5095no change
4 Sept 2026, 05:5095no change
4 Sept 2026, 04:5095no change
4 Sept 2026, 03:5095no change
4 Sept 2026, 02:5095no change
4 Sept 2026, 01:5095no change
4 Sept 2026, 00:5095no change
3 Sept 2026, 23:5095no change
3 Sept 2026, 22:5095no change
3 Sept 2026, 21:5095no change
3 Sept 2026, 20:5095no change
3 Sept 2026, 19:5095no change
3 Sept 2026, 18:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.