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Drawing Brainrots Tycoon

Drawing Brainrots Tycoon

A Roblox experience owned by Brainrot Draws.

TycoonENTycoonDrawingBrainrot Memes

Drawing Brainrots Tycoon is a tycoon experience created on 2025-11-17. It has recorded 8,645,039 lifetime visits and 297,243 favorites. Currently, 20 users are playing. The game holds a 97% like percentage. Its tags include memes, evolution, and collecting mechanics.

Description (written by the developer; not a statement by this register)

Welcome to Drawing Brainrots Tycoon! UPDATES EVERY SATURDAY! 🎨 Draw Brainrots to earn cash! 🏢 Use cash to upgrade your Tycoon! 🤫 Collect Secret Workers! PREMIUM PLAYERS GET +10% Cash & +10% Walk Speed Tags: Brainrot, Brainrot Memes, Memes, Evolution, Cute , Monsters, Raid, Friends, Fun, Speed, Fast, Collect, Pets, Rainbow, Colorful, Rebirth, Stars, Raiding , Friends, Simulator, Tycoon, Drawing.

Last updated by the developer 1 Aug 2026, 11:29 UTC.

20
playing (measured 10 Aug 2026, 16:15 UTC)
8,645,039
lifetime visits
97%
liked (12,289 👍 / 445 👎)
299,544
favourites (34.6 per 1k visits)
17 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:1515first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
Double Money!
125 R$
Double Drawings!
95 R$
+%100 Golden!
95 R$
Shiny Hunter!
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,678,701 · 100.0% win
You’ve obtained a Secret Gift! · collection1,206,967 · 62.8% win
Room 1 · progression1,153,001 · 35.2% win
Room 2 · progression31,942 · 1.2% win
Room 3 · progression9,674 · 0.00% win
Room 4 · progression2,574 · 0.00% win
Room 5 · progression1,163 · 0.00% win
Room 6 · progression126 · 0.00% win
Room 7 · progression45 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9713 August 2026 — 97 % liked23 August 2026 — 97 % liked2 September 2026 — 97 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:1997no change
23 Aug 2026, 21:1897no change
13 Aug 2026, 21:1797first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.