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🎞️ Emote Catalog

🎞️ Emote Catalog

A Roblox experience owned by L,XOXO.

Social & hangoutENemotesmarketplaceoutfits

🎞️ Emote Catalog is a social-hangout experience created on 2025-11-20. It has 47,399,016 lifetime visits and 108,460 favorites. Currently, 799 users are playing. The experience holds a 91% like percentage. The description highlights a catalog for real creators and marketplace browsing.

Description (written by the developer; not a statement by this register)

A catalog dedicated to real creators, not reuploaders.🛍️ Browse through the whole Marketplace, Create Outfits and Spend Time with your Friends.🔍 No Limits, powering creativity✨ Support artists, shop authentic.🛒 consider reporting reuploaders in the Community Forum. #ProtectCreators🛡️

Last updated by the developer 18 Aug 2026, 02:19 UTC.

98
playing (measured 26 Aug 2026, 06:50 UTC)
48,098,439
lifetime visits
91%
liked (17,105 👍 / 1,684 👎)
114,997
favourites (2.4 per 1k visits)
20 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9878444110 August 2026 — 784 players25 August 2026 — 115 players25 August 2026 — 317 players25 August 2026 — 316 players26 August 2026 — 342 players26 August 2026 — 293 players26 August 2026 — 245 players26 August 2026 — 197 players26 August 2026 — 158 players26 August 2026 — 116 players26 August 2026 — 98 players10 August 202626 August 2026
11 measurements spanning 16 days, net -686. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 06:5098-18
26 Aug 2026, 05:50116-42
26 Aug 2026, 04:50158-39
26 Aug 2026, 03:50197-48
26 Aug 2026, 02:50245-48
26 Aug 2026, 01:50293-49
26 Aug 2026, 00:50342+26
25 Aug 2026, 23:50316-1
25 Aug 2026, 22:50317+202
25 Aug 2026, 21:50115-669
10 Aug 2026, 14:19784first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Emote Catalog5,605,283 · 45.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9123 August 2026 — 91 % liked25 August 2026 — 91 % liked25 August 2026 — 91 % liked25 August 2026 — 91 % liked26 August 2026 — 91 % liked26 August 2026 — 91 % liked26 August 2026 — 91 % liked26 August 2026 — 91 % liked26 August 2026 — 91 % liked26 August 2026 — 91 % liked26 August 2026 — 91 % liked2 September 2026 — 91 % liked23 August 20262 September 2026
12 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:3191no change
26 Aug 2026, 06:5091no change
26 Aug 2026, 05:5091no change
26 Aug 2026, 04:5091no change
26 Aug 2026, 03:5091no change
26 Aug 2026, 02:5091no change
26 Aug 2026, 01:5091no change
26 Aug 2026, 00:5091no change
25 Aug 2026, 23:5091no change
25 Aug 2026, 22:5091no change
25 Aug 2026, 21:5091no change
23 Aug 2026, 14:2191first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.