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[SMALL UPD!]Fishing : Million Pounds[ALPHA]

[SMALL UPD!]Fishing : Million Pounds[ALPHA]

A Roblox experience owned by Fishing Million Pounds Community.

Fighting & PvPENmovie adaptationalpha buildskill-based combat

Fishing : Million Pounds[ALPHA] is a fighting-pvp experience created on 2025-11-22. It has accumulated 4,014,703 lifetime visits and 3,744 favorites. Currently, 19 users are playing. The game holds an 85% like percentage. It is based on the movie Sowo Tian Diao and remains in its alpha development phase.

Description (written by the developer; not a statement by this register)

Official game section of the game Fishing : Million Pounds. Based on the movie Sowo Tian Diao (Chu Xin Diao). Still in the ALPHA phase, so there will still be bugs and errors. CREDITS photuyoru - Scripter/Animator/Owner. cii - Send Designer/Animator/VFX Creator. Qtien - Builder/Content Creator. RoVFX & RoVFX Community - Animations/VFXs. -KEYBINDS- M1 - Pull the rod. Z / X / C / V / B - Use skills. G - Activate Ultimate/Aura. E - Interact (with NPCs)

Last updated by the developer 10 Aug 2026, 14:41 UTC.

19
playing (measured 10 Aug 2026, 22:21 UTC)
4,014,703
lifetime visits
85%
liked (1,970 👍 / 344 👎)
3,784
favourites (0.9 per 1k visits)
22 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donate200
200 R$
VIP
100 R$
Donate 100 robux
100 R$
Early Access
30 R$
X2 Money
15 R$
X2 EXP
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Start a new journey · welcome145,100 · 70.7% win
Great school of the Long family · other20,277 · 2.7% win
Meet The Admin · other2,808 · 0.00% win
Meet the owner · other959 · 0.00% win
Help your friend · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:2185no change
14 Aug 2026, 03:2085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.