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[đŸ‘șUPD] Heavyweight Fishing

[đŸ‘șUPD] Heavyweight Fishing

A Roblox experience owned by Unknown Journey.

Fighting & PvPENboss fishingisland explorationchu xin diao inspired

Heavyweight Fishing is a Roblox experience in the fighting-pvp genre, created on 2025-08-04. The game has accumulated 64,471,791 lifetime visits and 112,744 favorites. Currently, 11,213 players are active. The title holds a 96% like percentage. Developer @Tom_Iceren handles building, UI design, VFX, animation, modeling, art, and programming for the experience.

Description (written by the developer; not a statement by this register)

🎣 Heavyweight Fishing is inspired by "Chu Xin Diao", letting players experience the thrill of fishing massive fishes, even more massive bosses, and exploring mysterious islands Developer: @Tom_Iceren – Builder, UI Designer, VFX, Animator, Modeler, Artist, Programmer

Last updated by the developer 24 Oct 2026, 10:38 UTC.

7,864
playing (measured 26 Oct 2026, 19:50 UTC)
69,887,077
lifetime visits
96%
liked (87,345 👍 / 3,583 👎)
117,550
favourites (1.7 per 1k visits)
4 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2,58127,48115,0317,8646 October 202626 October 2026
500 measurements spanning 21 days, net +4,728. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 19:507,864-640
26 Oct 2026, 18:508,504-535
26 Oct 2026, 17:509,039-819
26 Oct 2026, 16:509,858-1,351
26 Oct 2026, 15:5011,209-2,819
26 Oct 2026, 14:5014,028-1,741
26 Oct 2026, 13:5015,769-64
26 Oct 2026, 12:5015,833+1,450
26 Oct 2026, 11:5014,383+304
26 Oct 2026, 10:5014,079+1,546
26 Oct 2026, 09:5012,533+1,200
26 Oct 2026, 08:5011,333-284
26 Oct 2026, 07:5011,617-482
26 Oct 2026, 06:5012,099-2,653
26 Oct 2026, 05:5014,752+509
26 Oct 2026, 04:5014,243+3,669
26 Oct 2026, 03:5010,574+1,438
26 Oct 2026, 02:509,136+144
26 Oct 2026, 01:508,992+625
26 Oct 2026, 00:508,367first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#17 Top revisited

Growth

761341724 August 202626 October 2026
514 measurements spanning 63 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every rank on Top revisited count we have recorded, most recent 20 of 514
Measured (UTC)Rank on Top revisitedChange
26 Oct 2026, 19:2517no change
26 Oct 2026, 18:2517no change
26 Oct 2026, 17:2517no change
26 Oct 2026, 16:2517no change
26 Oct 2026, 15:2517no change
26 Oct 2026, 14:2517no change
26 Oct 2026, 13:2517no change
26 Oct 2026, 12:2517no change
26 Oct 2026, 11:2517no change
26 Oct 2026, 10:2517no change
26 Oct 2026, 09:2517no change
26 Oct 2026, 08:2517no change
26 Oct 2026, 07:2517no change
26 Oct 2026, 06:2517no change
26 Oct 2026, 05:2517no change
26 Oct 2026, 04:2517no change
26 Oct 2026, 03:2517no change
26 Oct 2026, 02:2517no change
26 Oct 2026, 01:2517no change
26 Oct 2026, 00:2517first reading

Position on Roblox’s top revisited sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

Skill Slot 4
999 R$
VIP
499 R$
X2 Crystal
399 R$
Skill Slot 3
399 R$
X2 Drop
399 R$
x2 Inventory Slots
299 R$
Sell Anywhere
299 R$
X2 EXP
299 R$
Supporter
199 R$
Skill Slot 2
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Ready for fishing? · other3,579,533 · 7.9% win
Beta Player · welcome19,771 · 0.00% win
Meet Dev · other2,348 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9621 August 202626 October 2026
1573 measurements spanning 66 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1573
Measured (UTC)% likedChange
26 Oct 2026, 19:5096no change
26 Oct 2026, 18:5096no change
26 Oct 2026, 17:5096no change
26 Oct 2026, 16:5096no change
26 Oct 2026, 15:5096no change
26 Oct 2026, 14:5096no change
26 Oct 2026, 13:5096no change
26 Oct 2026, 12:5096no change
26 Oct 2026, 11:5096no change
26 Oct 2026, 10:5096no change
26 Oct 2026, 09:5096no change
26 Oct 2026, 08:5096no change
26 Oct 2026, 07:5096no change
26 Oct 2026, 06:5096no change
26 Oct 2026, 05:5096no change
26 Oct 2026, 04:5096no change
26 Oct 2026, 03:5096no change
26 Oct 2026, 02:5096no change
26 Oct 2026, 01:5096no change
26 Oct 2026, 00:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.