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[💀] Scary Skull Tower

[💀] Scary Skull Tower

A Roblox experience owned by TrollByte Studios.

ObbyENtower climbhorrorslap battle

[💀] Scary Skull Tower is an obby experience created on 2025-11-22. It currently has 19 players online. The game has accumulated 4,064,130 lifetime visits, 324,681 favorites, and an 80% like percentage.

Description (written by the developer; not a statement by this register)

👋 Welcome to Scary Skull Tower 💀 👻 Survive scary monsters, slap your rivals, and climb to the top of the tower! 💪 Outsmart other players. 😈 Dodge trolls and obstacles. 🏆 Do you have what it takes to reach the top alive? 🤑 Join the group for free perks! https://www.roblox.com/communities/972322087

Last updated by the developer 28 Mar 2026, 15:03 UTC.

19
playing (measured 10 Aug 2026, 14:30 UTC)
4,064,130
lifetime visits
79%
liked (1,993 👍 / 516 👎)
324,997
favourites (80.0 per 1k visits)
22 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN [PERMANENT]
299 R$
[67% OFF] Rainbow Magic Carpet
79 R$
[PERM] Laser Gun
59 R$
[OP] ADMIN GLOVE
50 R$
[PERM] Body Swap Potion
39 R$
[PERMANENT] Invisibility Cape
19 R$
[PERMANENT] Gravity Coil
14 R$
[90% OFF] RAINBOW GLOVE
10 R$
[LIMITED] Starter Pack
6 R$
[PERM] Banana Peel
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YOU JOINED! · welcome2,282,045 · 80.6% win
First Slap! · other834,804 · 2.9% win
First Win! · progression194,094 · 5.8% win
1000 Cash! · other114,017 · 14.4% win
20 Wins · progression59 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

798079.514 August 2026 — 80 % liked24 August 2026 — 80 % liked3 September 2026 — 79 % liked13 September 2026 — 79 % liked23 September 2026 — 79 % liked3 October 2026 — 79 % liked13 October 2026 — 79 % liked23 October 2026 — 79 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 03:3079no change
13 Oct 2026, 03:2379no change
3 Oct 2026, 03:2279no change
23 Sept 2026, 03:2179no change
13 Sept 2026, 03:2079no change
3 Sept 2026, 03:1979-1
24 Aug 2026, 03:1980no change
14 Aug 2026, 03:1880first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.