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⚡ Escape 67 or DIE!

⚡ Escape 67 or DIE!

A Roblox experience owned by [ Content Deleted 65651769 ].

AdventureENescape roommutation mechanicspet collection

Escape 67 or DIE! is an adventure experience created on 2025-11-25. It has recorded 1,701,863 lifetime visits and 859 favorites. Currently, five users are playing. The game holds a 65% like percentage. Players aim to reach the end for wins, train speed and height to mutate tools, buy eggs for pets, and unlock new worlds through victories.

Description (written by the developer; not a statement by this register)

⚡ Escape 67 Or DIE ⚡ 👑 Be fast enough to reach the end and get wins! 💪 Train your speed and height to mutate your tools 🥚 Buy eggs to get pets that speed up your progress. 🌍 Unlock new worlds through victories!

Last updated by the developer 29 Apr 2026, 13:23 UTC.

5
playing (measured 11 Aug 2026, 00:45 UTC)
1,701,863
lifetime visits
65%
liked (149 👍 / 79 👎)
879
favourites (0.5 per 1k visits)
25 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:453first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

⚡VIP 67 PACK [OP]⚡
249 R$
Ultra Luck [PRO] [Permanent]
200 R$
Super Luck [Permanent]
90 R$
🏆 x2 WINS
89 R$
Basic Luck [Permanent]
37 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6514 August 2026 — 65 % liked24 August 2026 — 65 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:0565no change
14 Aug 2026, 11:0465first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.