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Swing Tower

Swing Tower

A Roblox experience owned by Swing Games!.

ObbyENparkourphysics-basedvertical climbing

Swing Tower is an obby experience created on 2025-11-27. It has 146,649,347 lifetime visits and 1,062,398 favorites. Currently, 1,611 users are playing. The game holds a 75% like percentage. Players use ropes to swing upward without falling.

Description (written by the developer; not a statement by this register)

⭐ Welcome to Swing Tower! Can you use your rope to reach the top without falling? How to Play: - 🚀 Double Jump to launch your grapple rope and swing like a pro! - 🤾‍♂️ DON'T FALL! If you slip, you might fall to the bottom! - 💵 Buy AWESOME ropes skins to look sick while you swing. - 🌎 Get to the top to unlock more Worlds! ❤️ LIKE, FAVORITE, AND JOIN OUR GROUP FOR 1 FREE CHECKPOINT AND UPDATES!

Last updated by the developer 13 Mar 2026, 18:33 UTC.

864
playing (measured 4 Sept 2026, 06:50 UTC)
152,065,253
lifetime visits
74%
liked (54,423 👍 / 18,769 👎)
10,912,685
favourites (71.8 per 1k visits)
27 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5022,4631,482.586410 August 20264 September 2026
321 measurements spanning 25 days, net -873. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 208–2,757 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 321
Measured (UTC)PlayersChange
4 Sept 2026, 06:50864+37
4 Sept 2026, 05:50827+34
4 Sept 2026, 04:50793+32
4 Sept 2026, 03:50761-81
4 Sept 2026, 02:50842-122
4 Sept 2026, 01:50964-88
4 Sept 2026, 00:501,052+78
3 Sept 2026, 23:50974-65
3 Sept 2026, 22:501,039-39
3 Sept 2026, 21:501,078-69
3 Sept 2026, 20:501,147-106
3 Sept 2026, 19:501,253-224
3 Sept 2026, 18:501,477-169
3 Sept 2026, 17:501,646-159
3 Sept 2026, 16:501,805-7
3 Sept 2026, 15:501,812-36
3 Sept 2026, 14:501,848+9
3 Sept 2026, 13:501,839+53
3 Sept 2026, 12:501,786+167
3 Sept 2026, 11:501,619first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[SUPER OP] Push Tool
129 R$
[OP] Gravity Coil
80 R$
VIP [2x CASH/WINS]
79 R$
Push Tool
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Swing Tower · other56,178,131 · 100.0% win
World 1 · progression56,080,777 · 100.0% win
World 2 · progression2,461,543 · 5.0% win
World 3 · progression366,560 · 0.80% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7421 August 20264 September 2026
321 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 321
Measured (UTC)% likedChange
4 Sept 2026, 06:5074no change
4 Sept 2026, 05:5074no change
4 Sept 2026, 04:5074no change
4 Sept 2026, 03:5074no change
4 Sept 2026, 02:5074no change
4 Sept 2026, 01:5074no change
4 Sept 2026, 00:5074no change
3 Sept 2026, 23:5074no change
3 Sept 2026, 22:5074no change
3 Sept 2026, 21:5074no change
3 Sept 2026, 20:5074no change
3 Sept 2026, 19:5074no change
3 Sept 2026, 18:5074no change
3 Sept 2026, 17:5074no change
3 Sept 2026, 16:5074no change
3 Sept 2026, 15:5074no change
3 Sept 2026, 14:5074no change
3 Sept 2026, 13:5074no change
3 Sept 2026, 12:5074no change
3 Sept 2026, 11:5074first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.