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🎤 Better KPOP Group?

🎤 Better KPOP Group?

A Roblox experience owned by GTS Entertainment.

SimulatorENK-popQuizSword Battle

Better KPOP Group? is a simulator experience created on 2025-11-30. The game currently has 18 players online. It has accumulated 2,738,835 lifetime visits and 152,588 favorites. User engagement shows a 96% like percentage. The description highlights features involving KPOP group comparisons and sword mechanics.

Description (written by the developer; not a statement by this register)

🗡️ Who's the better KPOP group/soloist? Fight for your opinion! ❗Please report issues via group forum! This is a soft release ⭐ 191 groups/soloists and counting! 👍 Like the game + Join the group to receive the Bombtastic Katana sword! 🏷️ guess the singer, pick a singer, pick a side, quiz, fight, sword, battle, better, kpop

Last updated by the developer 6 Jun 2026, 09:34 UTC.

18
playing (measured 10 Aug 2026, 14:20 UTC)
2,738,835
lifetime visits
96%
liked (8,560 👍 / 351 👎)
163,901
favourites (59.8 per 1k visits)
30 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2023first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sword of Darkness
2,499 R$
Sword of Light
2,499 R$
VIP
399 R$
Starter Pack
149 R$
X2 Coins
79 R$
X2 Gems
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Better KPOP Group? · welcome1,975,152 · 100.0% win
First Victory · progression1,395,975 · 100.0% win
First Kill! · other828,400 · 91.8% win
1,000 Kills! · progression9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked13 September 2026 — 96 % liked23 September 2026 — 96 % liked3 October 2026 — 96 % liked13 October 2026 — 96 % liked23 October 2026 — 96 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 06:5196no change
13 Oct 2026, 06:5196no change
3 Oct 2026, 06:5096no change
23 Sept 2026, 06:4996no change
13 Sept 2026, 06:4996no change
3 Sept 2026, 06:4896no change
24 Aug 2026, 06:4796no change
14 Aug 2026, 06:4796first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.