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🎤 Better Rapper?

🎤 Better Rapper?

A Roblox experience owned by GTS Entertainment.

MinigamesENquizbattlemusic

Better Rapper? is a minigame experience created on 2025-11-30. It has accumulated 1,953,403 lifetime visits and 79,522 favorites. The game holds a 96% like percentage. Currently, zero users are playing. The description indicates a rap-themed battle mechanic with sword elements.

Description (written by the developer; not a statement by this register)

🗡️ Who's the better Rapper? Fight for your opinion! ❗Please report issues via group forum! This is a soft release 🔥 284 rappers and counting! 👍 Like the game + Join the group to receive the Bombtastic Katana sword! 🏷️ guess the singer, pick a singer, pick a side, quiz, fight, sword, battle, better, kpop

Last updated by the developer 6 Jun 2026, 20:35 UTC.

0
playing (measured 10 Aug 2026, 14:20 UTC)
1,953,403
lifetime visits
96%
liked (9,672 👍 / 394 👎)
80,339
favourites (41.1 per 1k visits)
30 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sword of Darkness
2,499 R$
Sword of Light
2,499 R$
VIP
399 R$
Starter Pack
149 R$
X2 Gems
79 R$
X2 Coins
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Better Rapper? · welcome1,261,505 · 100.0% win
First Victory · progression901,777 · 100.0% win
First Kill! · other568,948 · 57.9% win
1,000 Kills! · progression26 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:2396no change
24 Aug 2026, 09:4896no change
14 Aug 2026, 09:4796first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.