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+1 Speed Per Swim

+1 Speed Per Swim

A Roblox experience owned by 2 Shots Studios.

ObbyENobbyspeedswimming

+1 Speed Per Swim is an obby experience created on December 2, 2025. It currently has 18 players online. The game has accumulated 9,829,106 lifetime visits and 22,241 favorites. User engagement metrics show a 98% like percentage. The experience focuses on swimming mechanics where walking increases swim speed.

Description (written by the developer; not a statement by this register)

Welcome to +1 Speed Per Swim How to play: 👟 The more you walk, the faster you swim 🏆 Swim through all the obbies ⚡ Be the fastest swimmer - 👍 Like the game!

Last updated by the developer 13 Jul 2026, 00:58 UTC.

18
playing (measured 10 Aug 2026, 14:08 UTC)
9,829,106
lifetime visits
98%
liked (65,372 👍 / 1,574 👎)
22,629
favourites (2.3 per 1k visits)
2 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:081first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Wins [PERMANENT]
129 R$
Galactic Training Pool 9x
129 R$
Auto Hatch
49 R$
Triple Hatch (x3)
49 R$
Golden Training Pond 3X
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9813 August 2026 — 98 % liked23 August 2026 — 98 % liked2 September 2026 — 98 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:3098no change
23 Aug 2026, 20:2398no change
13 Aug 2026, 20:2298first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.