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Red VS Blue Tycoon

Red VS Blue Tycoon

A Roblox experience owned by Hype Tycoons.

TycoonENteam-based shooterbase buildingrebirth mechanic

Red VS Blue Tycoon is a tycoon experience created on 2025-12-05. It has recorded 33,536,970 lifetime visits and 1,159,295 favorites. Currently, 921 players are active. The experience holds a 94% like percentage. The description indicates team-based gameplay involving base building, defense, and rebirth mechanics for rewards.

Description (written by the developer; not a statement by this register)

FREE PERKS: Thumbs up the game 👍 and Join the Hype Tycoons Group below for an 🔥Exclusive Weapon : ✅ Progess Saves 🔥 Come back and finish your tycoon later 🔄 Rebirth to earn powerful rewards To rebirth you have to buy all GREEN buttons. Welcome to Red VS Blue Tycoon, an action packed Team-Based tycoon shooter. Build your base, defend against players, and compete for the Zone! Update Log: (2/14) - Added Valentines Quest + 3 New Weapons (2 Are Limited-Time only) - (1/18) - Fixed Guns not working on certain devices - (1/13) - Added Bunker (Unlocked at 3 Rebirths) 7 NEW WEAPONS AND 4 NEW UNIQUE ARMORS Tags - PVP, Gun Game, Red VS Blue, Tycoon, Fighting, Rivals, COD, Battle Tycoon ⚠️ Exploiting AND any other form of cheating will result in an UNAPPEALABLE ban ⚠️ ⚠️ PLEASE Report any Exploiters in the community server (with proof) ⚠️ Credits: EpikLevel / Creator (Message Epik for Credit/Removal)

Last updated by the developer 13 Jul 2026, 09:13 UTC.

97
playing (measured 17 Sept 2026, 03:50 UTC)
35,289,294
lifetime visits
94%
liked (107,915 👍 / 7,210 👎)
1,206,069
favourites (34.2 per 1k visits)
5 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

97914505.527 August 202617 September 2026
500 measurements spanning 21 days, net -246. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
17 Sept 2026, 03:5097-26
17 Sept 2026, 02:50123-26
17 Sept 2026, 01:50149-35
17 Sept 2026, 00:50184+25
16 Sept 2026, 23:50159-18
16 Sept 2026, 22:50177+28
16 Sept 2026, 21:50149-5
16 Sept 2026, 20:50154-35
16 Sept 2026, 19:50189-31
16 Sept 2026, 18:50220-73
16 Sept 2026, 17:50293+50
16 Sept 2026, 16:50243-33
16 Sept 2026, 15:50276-4
16 Sept 2026, 14:50280+55
16 Sept 2026, 13:50225-26
16 Sept 2026, 12:50251+2
16 Sept 2026, 11:50249+83
16 Sept 2026, 10:50166+13
16 Sept 2026, 09:50153+21
16 Sept 2026, 08:50132first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Explosive Sniper
1,200 R$
Raygun
850 R$
Quad Launcher
499 R$
Iron Beast
450 R$
3X Cash
450 R$
Mercenary Pack
375 R$
2X Cash
350 R$
Powerful Dropper
200 R$
Heavy Sniper
195 R$
Dual Shadow Uzis
195 R$
Powerful Upgraders
150 R$
Kriss Vector
105 R$
Starter Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome9,441,918 · 42.2% win
Nuked! · other183,848 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9421 August 202622 October 2026
636 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 636
Measured (UTC)% likedChange
22 Oct 2026, 15:2394no change
12 Oct 2026, 15:2194no change
2 Oct 2026, 15:2094no change
22 Sept 2026, 15:1994no change
17 Sept 2026, 03:5094no change
17 Sept 2026, 02:5094no change
17 Sept 2026, 01:5094no change
17 Sept 2026, 00:5094no change
16 Sept 2026, 23:5094no change
16 Sept 2026, 22:5094no change
16 Sept 2026, 21:5094no change
16 Sept 2026, 20:5094no change
16 Sept 2026, 19:5094no change
16 Sept 2026, 18:5094no change
16 Sept 2026, 17:5094no change
16 Sept 2026, 16:5094no change
16 Sept 2026, 15:5094no change
16 Sept 2026, 14:5094no change
16 Sept 2026, 13:5094no change
16 Sept 2026, 12:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

redvsblue.fandom.com0 active editors · 701 edits
25 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.