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Imposter [💀]

Imposter [💀]

A Roblox experience owned by DosBro Studio.

Social & hangoutENsocial deductionparty gamevoting mechanic

Imposter [💀] is a social-hangout experience created on 2025-12-07. The game currently has 73 players online. It has accumulated 3,231,837 lifetime visits, 9,542 favorites, and a 78% like percentage. Players follow themes to identify an imposter among them.

Description (written by the developer; not a statement by this register)

Welcome to Imposter 💀 How to Play: 📝 Each Player is told a Theme to follow. 💬 Describe your Theme without revealing it — but watch out! One player is the Imposter who doesn’t know the word! 🕵️‍♂️ Work together to find the Imposter and vote them out to win! ⚠️ Minimum of 3 players required to start! 🏆 Premium players unlock an exclusive holiday reaction.

Last updated by the developer 29 Jul 2026, 22:14 UTC.

73
playing (measured 10 Aug 2026, 15:00 UTC)
3,231,837
lifetime visits
76%
liked (1,330 👍 / 427 👎)
11,051
favourites (3.4 per 1k visits)
7 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0053first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[SALE OP] ADMIN
499 R$
[MASSIVE] Hot Air Balloon Chair
199 R$
2x Streak
99 R$
2x Wins
99 R$
[SALE] VIP!
99 R$
67 Chair
67 R$
2x Money
67 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You've Played Impostor! · welcome2,294,995 · 100.0% win
5 WINS · progression253,126 · 31.0% win
10 WINS! · progression71,580 · 8.0% win
25 WINS! · progression7,944 · 0.80% win
50 WINS! · progression915 · 0.10% win
100 WINS! · progression73 · 0.00% win
150 WINS! · progression6 · 0.00% win
200 WINS! · progression1 · 0.00% win
300 WINS! · progression1 · 0.00% win
500 WINS! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

76787714 August 2026 — 78 % liked24 August 2026 — 76 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:3276-2
14 Aug 2026, 05:3178first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.