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Blind, Mute and Deaf | 3 player obby

Blind, Mute and Deaf | 3 player obby

A Roblox experience owned by Co-Op Experiment.

ObbyENteamworkrole-restrictionbeta

Blind, Mute and Deaf | 3 player obby is an obby experience from 2025 with over 27.7 million lifetime visits. It records 703 playing now, a like rating of 79%, 263,385 favourites.

Description (written by the developer; not a statement by this register)

👥 Blind, Mute and Deaf | 3 player obby [BETA] 👍 Like the game 🌟 Next Teamwork Update at: 7000 LIKES! How to Play: 🙈 One player is Blind – trust your team to guide you! 🙉 One player is Deaf – watch carefully to survive! 🤐 One player is Mute – use actions to communicate! 🏃‍♂️ Work together through crazy obstacles 🏆 Reach the end to prove your teamwork skills! 💻 Supports Mobile, Desktop, Tablet and Console players 🙏This game is in a beta stage so please support for more content ♥️THANKS FOR THE 20M VISITS

Last updated by the developer 6 Oct 2026, 18:53 UTC.

258
playing (measured 28 Oct 2026, 09:50 UTC)
29,886,575
lifetime visits
80%
liked (10,491 👍 / 2,624 👎)
292,629
favourites (9.8 per 1k visits)
15 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

142919530.52587 October 202628 October 2026
500 measurements spanning 21 days, net +25. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 25–1,036 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
28 Oct 2026, 09:50258+12
28 Oct 2026, 08:50246+39
28 Oct 2026, 07:50207+48
28 Oct 2026, 06:50159-6
28 Oct 2026, 05:50165-48
28 Oct 2026, 04:50213-50
28 Oct 2026, 03:50263-45
28 Oct 2026, 02:50308-17
28 Oct 2026, 01:50325-61
28 Oct 2026, 00:50386-52
27 Oct 2026, 23:50438+66
27 Oct 2026, 22:50372-100
27 Oct 2026, 21:50472+16
27 Oct 2026, 20:50456-99
27 Oct 2026, 19:50555+95
27 Oct 2026, 18:50460-11
27 Oct 2026, 17:50471+37
27 Oct 2026, 16:50434+61
27 Oct 2026, 15:50373-26
27 Oct 2026, 14:50399first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet!
399 R$
UltraCoil
79 R$
Grapple Hook
49 R$
Permanent Damage Immunity
49 R$
DoubleJump
39 R$
JumpCoil
19 R$
Heal Coil
9 R$
SpeedCoil
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Player · other19,588,989 · 100.0% win
67 Meters · progression3,484,660 · 49.6% win
LobbyObby · progression230,629 · 4.7% win
Beta Winner · other10,088 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

758077.513 August 202628 October 2026
1620 measurements spanning 76 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–81 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1620
Measured (UTC)% likedChange
28 Oct 2026, 09:5080no change
28 Oct 2026, 08:5080no change
28 Oct 2026, 07:5080no change
28 Oct 2026, 06:5080no change
28 Oct 2026, 05:5080no change
28 Oct 2026, 04:5080no change
28 Oct 2026, 03:5080no change
28 Oct 2026, 02:5080no change
28 Oct 2026, 01:5080no change
28 Oct 2026, 00:5080no change
27 Oct 2026, 23:5080no change
27 Oct 2026, 22:5080no change
27 Oct 2026, 21:5080no change
27 Oct 2026, 20:5080no change
27 Oct 2026, 19:5080no change
27 Oct 2026, 18:5080no change
27 Oct 2026, 17:5080no change
27 Oct 2026, 16:5080no change
27 Oct 2026, 15:5080no change
27 Oct 2026, 14:5080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.