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Blind, Mute and Deaf | 3 player obby

Blind, Mute and Deaf | 3 player obby

A Roblox experience owned by Blind, Mute, and Deaf Obby Community.

ObbyENteamworkrole-restrictionbeta

Blind, Mute and Deaf | 3 player obby is an obby experience created on 2025-08-15. It has recorded 20,761,273 lifetime visits and 187,029 favorites. Currently, 493 users are playing. The game holds a 75% like percentage. It supports multiple platforms including mobile, desktop, tablet, and console.

Description (written by the developer; not a statement by this register)

👥 Blind, Mute and Deaf | 3 player obby [BETA] 👍 Like the game 🌟 Next Teamwork Update at: 7000 LIKES! How to Play: 🙈 One player is Blind – trust your team to guide you! 🙉 One player is Deaf – watch carefully to survive! 🤐 One player is Mute – use actions to communicate! 🏃‍♂️ Work together through crazy obstacles 🏆 Reach the end to prove your teamwork skills! 💻 Supports Mobile, Desktop, Tablet and Console players 🙏This game is in a beta stage so please support for more content ♥️THANKS FOR THE 20M VISITS

Last updated by the developer 17 Aug 2026, 20:13 UTC.

534
playing (measured 21 Aug 2026, 22:50 UTC)
21,451,345
lifetime visits
76%
liked (7,196 👍 / 2,238 👎)
187,029
favourites (8.7 per 1k visits)
15 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

44653449010 August 2026 — 446 players21 August 2026 — 532 players21 August 2026 — 519 players21 August 2026 — 534 players10 August 202621 August 2026
4 measurements spanning 11 days, net +88. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 433–547 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 22:50534+15
21 Aug 2026, 21:50519-13
21 Aug 2026, 20:54532+86
10 Aug 2026, 14:17446first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet!
399 R$
UltraCoil
79 R$
Grapple Hook
49 R$
Permanent Damage Immunity
49 R$
DoubleJump
39 R$
JumpCoil
19 R$
Heal Coil
9 R$
SpeedCoil
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Player · other13,985,822
67 Meters · progression2,388,398
LobbyObby · progression119,176
Beta Winner · other8,007

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

757675.513 August 2026 — 75 % liked21 August 2026 — 76 % liked21 August 2026 — 76 % liked21 August 2026 — 76 % liked13 August 202621 August 2026
4 measurements spanning 8 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 22:5076no change
21 Aug 2026, 21:5076no change
21 Aug 2026, 20:5476+1
13 Aug 2026, 16:3675first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.