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Team Up to Defeat 67

Team Up to Defeat 67

A Roblox experience owned by Davey's Dumpster.

RoleplayENasymmetrical multiplayerchasesurvival

Team Up to Defeat 67 is a roleplay experience created on 2025-12-08. The game currently has 21 players online. It has accumulated 3,301,490 lifetime visits, 206,907 favorites, and an 85% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Team Up to Defeat 67! One player is 67 and the rest must work together to defeat him!

Last updated by the developer 9 Jul 2026, 05:48 UTC.

21
playing (measured 10 Aug 2026, 17:22 UTC)
3,301,490
lifetime visits
84%
liked (3,607 👍 / 667 👎)
214,924
favourites (65.1 per 1k visits)
8 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:2215first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Godly Hunter
499 R$
VIP
299 R$
2x Gems
249 R$
3x Crates
199 R$
2x 67 Chance
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

67 · other1,521,597 · 100.0% win
MVP · other397,501 · 50.7% win
Win as 67 · other361,837 · 38.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

848584.514 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 85 % liked13 September 2026 — 85 % liked23 September 2026 — 85 % liked3 October 2026 — 85 % liked13 October 2026 — 84 % liked23 October 2026 — 84 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 05:1584no change
13 Oct 2026, 05:0884-1
3 Oct 2026, 05:0885no change
23 Sept 2026, 05:0785no change
13 Sept 2026, 05:0685no change
3 Sept 2026, 05:0585no change
24 Aug 2026, 05:0585no change
14 Aug 2026, 05:0485first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.