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Line to Heaven

Line to Heaven

A Roblox experience owned by 6-7 Games.

Social & hangoutENtrollingsocialobstacle

Line to Heaven is a social-hangout experience created on 2025-12-08. It has accumulated 2,685,643 lifetime visits and 510,195 favorites. Currently, 15 users are playing. The experience holds a 76% like percentage. It is accessible on mobile, tablet, PC, and console platforms.

Description (written by the developer; not a statement by this register)

👍LIKE👍 and play every day for Good luck and exclusive reward! 🎁 Line to Heaven! Cut in line, Troll your Friends and Enter in Heaven in this funny experience! 👍 Like and ⭐ Favorite to unlock future updates! Playable on mobile, tablet, PC, and console!

Last updated by the developer 8 May 2026, 12:01 UTC.

15
playing (measured 10 Aug 2026, 15:15 UTC)
2,685,643
lifetime visits
76%
liked (2,025 👍 / 626 👎)
541,586
favourites (201.7 per 1k visits)
8 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:1519first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Experience
199 R$
Angel's Sword [OP]
149 R$
x2 Cash
99 R$
Auto Cut
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,266,058 · 100.0% win
Line Cut · other1,655,225 · 100.0% win
First in Line! · other860,274 · 100.0% win
Boss Fight! · progression752,052 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7614 August 2026 — 76 % liked24 August 2026 — 76 % liked3 September 2026 — 76 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:5276no change
24 Aug 2026, 06:5176no change
14 Aug 2026, 06:5176first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.