[New] 67 Boy Escape Simulator
A Roblox experience owned by Strong Bunny Studio.
SimulatorENtower climbingpet collectionlava escape
[New] 67 Boy Escape Simulator is a simulator experience created on 2025-12-12. It has accumulated 2,123,453 lifetime visits and holds 1,474 favorites. Currently, 2 users are playing. The experience maintains an 83% like percentage. Players climb towers to escape lava, train powers, and rescue friends.
Description (written by the developer; not a statement by this register)
🔥 67 Boy Escape Simulator🔥 ❤️67 boy is coming! Climb the tower to escape from the lava! 🏆 Train your power to climb faster and reach the tower top for wins! ⚡Get pets and unlock exercise equipment for more power, and unlock new worlds with wins! 🌍 Climb to collect gold! Unlock wings to get more gold! 👯 Rescue your friends when climbing!
Last updated by the developer 13 May 2026, 15:01 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:49 | 9 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 09:02 | 83 | no change |
| 14 Aug 2026, 09:01 | 83 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.