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[UPDATE] Encantadia The Madness 2

[UPDATE] Encantadia The Madness 2

A Roblox experience owned by Madness Game Studios.

RacingENfantasymagicencantadia

[UPDATE] Encantadia The Madness 2 is a racing experience created on 2025-12-12. It has accumulated 1,399,512 lifetime visits and 1,651 favorites. Currently, 14 players are active. The title holds a 73% like percentage. The description indicates it is a fan-made project inspired by Encantadia, with all rights belonging to GMA Network.

Description (written by the developer; not a statement by this register)

⚔️Encantadia Madness Is Here! Choose your character, wield powerful elemental gems, master magic, explore kingdoms, and battle other players in an epic fantasy adventure. ✨ Shutdown = Update ✨ This game is a fan made project inspired by Encantadia. All rights to the Encantadia belong to GMA Network.

Last updated by the developer 2 Aug 2026, 09:09 UTC.

14
playing (measured 10 Aug 2026, 22:20 UTC)
1,399,512
lifetime visits
74%
liked (728 👍 / 258 👎)
1,851
favourites (1.3 per 1k visits)
12 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:202first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

The Light Ruler
500 R$
The Snake Empress
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Avira · collection118 · 5.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

737473.514 August 2026 — 73 % liked24 August 2026 — 73 % liked3 September 2026 — 73 % liked13 September 2026 — 73 % liked23 September 2026 — 73 % liked3 October 2026 — 73 % liked13 October 2026 — 74 % liked23 October 2026 — 74 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 15:3474no change
13 Oct 2026, 15:3374+1
3 Oct 2026, 15:3273no change
23 Sept 2026, 15:3273no change
13 Sept 2026, 15:0673no change
3 Sept 2026, 15:0573no change
24 Aug 2026, 12:5273no change
14 Aug 2026, 12:5173first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.