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PARASITE RESTORED

PARASITE RESTORED

A Roblox experience owned by Soda Thief Studios.

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PARASITE RESTORED is a horror experience created on 2025-12-14. It has recorded 965,409 lifetime visits and 14,489 favorites. Currently, 10 players are active. The title holds a 75% like percentage. The genre is classified as horror. No additional metrics are provided in the source data.

Description (written by the developer; not a statement by this register)

PARASITE is a horror game where your mission is to destroy a deadly alien parasite known as the omniphage. That, or be assimilated into the hive and wreak havoc on the humans. Do you have what it takes? GAME CONTAINS FLASHING LIGHTS ⚠️ This game contains flashing lights and loud sounds. 🌌 Max graphics and headphones recommended! 💵 Join the Soda Thief Studios group to earn 10% more credits! 💰 Gamepasses must be claimed at the shop during intermission! @BloxyColaThief: Programming, Building, GFX, Project Lead @slenderrob14: Modelling, Texturing @0neriii: Modelling @ThatSinisterPumpkin: Modelling @Zucklebear2: Modelling @broofvv: Animation @KeenanTornado: Animation @supp3rl0l: Meltdown Theme @ADevilsWish: VFX, Art @Luminince: UI, Art Heavily inspired by Halo, Dead Space, and the Alien Franchise.

Last updated by the developer 30 Jun 2026, 05:16 UTC.

10
playing (measured 10 Aug 2026, 15:16 UTC)
965,409
lifetime visits
75%
liked (1,976 👍 / 666 👎)
14,604
favourites (15.1 per 1k visits)
14 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:167first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Threat Sensor
220 R$
Item Sensor
120 R$
Purifier
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Omniphage · other249,083 · 79.9% win
Godspeed · other140,547 · 44.0% win
Planted · other21,090 · 11.1% win
Mutation · other16,857 · 0.90% win
Microwave · other10,405 · 2.6% win
Hit and Run · other9,230 · 0.40% win
You're Out · other6,857 · 5.1% win
Breaking Point · progression2,537 · 0.90% win
Zenith · other15 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7514 August 2026 — 75 % liked24 August 2026 — 75 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:0075no change
14 Aug 2026, 15:5475first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.